Add music, make compatible with latest Cryptid
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f1e6007cbd
commit
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6 changed files with 77 additions and 42 deletions
BIN
assets/sounds/music_attuned.ogg
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assets/sounds/music_attuned.ogg
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assets/sounds/music_attuned_sinister.ogg
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assets/sounds/music_attuned_sinister.ogg
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@ -122,3 +122,11 @@ pattern = '''hand_chips\*mult\)'''
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position = "at"
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position = "at"
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payload = "Jane.get_chipmult_sum(hand_chips, mult))"
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payload = "Jane.get_chipmult_sum(hand_chips, mult))"
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match_indent = true
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = '=[SMODS Cryptid "items/exotic.lua"]'
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pattern = 'local _first_dissolve = nil'
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position = "after"
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payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
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match_indent = true
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@ -17,5 +17,5 @@
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"conflicts": [
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"conflicts": [
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"Jen"
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"Jen"
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],
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],
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"version": "1.3.3"
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"version": "1.4.0"
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}
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}
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@ -152,11 +152,6 @@ function Jane.get_operator()
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return math.max(math.min(G.GAME.operator, 3), 1)
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return math.max(math.min(G.GAME.operator, 3), 1)
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end
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end
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function Jane.get_small_chipmult_sum(chips, mult)
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local ret = Jane.get_chipmult_sum()
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return type(ret) == "table" and ret:to_number() or ret
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end
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function Jane.hidden(card)
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function Jane.hidden(card)
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return G.GAME and not G.GAME.obsidian and
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return G.GAME and not G.GAME.obsidian and
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(type(card) == "table" and (card.name == "Black Hole" or card.name == "The Soul") or card.hidden)
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(type(card) == "table" and (card.name == "Black Hole" or card.name == "The Soul") or card.hidden)
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104
src/slugcat.lua
104
src/slugcat.lua
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@ -5,6 +5,36 @@ for i = 1, 8 do
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SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"})
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SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"})
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end
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end
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SMODS.Sound({
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key = "music_attuned",
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path = "music_attuned.ogg",
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volume = 1,
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select_music_track = function()
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for _, v in pairs(SMODS.find_card("j_jane_saint")) do
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if v.ability.extra.is_attuned then
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return Jane.sinister and -1 / 0 or 10
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end
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end
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return -1 / 0
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end,
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})
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SMODS.Sound({
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key = "music_attuned_sinister",
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path = "music_attuned_sinister.ogg",
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volume = 1,
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select_music_track = function()
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for _, v in pairs(SMODS.find_card("j_jane_saint")) do
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if v.ability.extra.is_attuned then
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return Jane.sinister and 10 or -1 / 0
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end
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end
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return -1 / 0
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end,
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})
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for _, v in pairs({
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for _, v in pairs({
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"artificer",
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"artificer",
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"hunter",
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"hunter",
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@ -438,16 +468,6 @@ function Card:set_debuff(should_debuff)
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end
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end
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end
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end
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local orig_card = SMODS.find_card
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---@param key string
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---@param count_debuffed true?
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---@return Card[]|table[]
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--- Returns all cards matching provided `key`.
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function SMODS.find_card(key, count_debuffed)
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return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
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end
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local function attunement()
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local function attunement()
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return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.001 or 1.2)
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return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.001 or 1.2)
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end
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end
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@ -517,7 +537,41 @@ SMODS.Joker {
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calculate = function(_, card, context)
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calculate = function(_, card, context)
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local extra = card.ability.extra
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local extra = card.ability.extra
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local max_karma = extra.max_karma
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local max_karma = extra.max_karma
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extra.is_attuned = extra.karma >= max_karma
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extra.is_attuned = extra.is_attuned and extra.karma >= max_karma
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local function ascend()
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if not extra.is_attuning then
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return
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end
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extra.is_attuning = true
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Jane.card_status_text(
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card,
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"!!!",
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nil,
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0.05 * card.T.h,
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G.C.DARK_EDITION,
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0.6,
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0.6,
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2,
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2,
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"bm",
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"jane_enlightened"
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)
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Jane.q(function()
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card:flip()
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play_sound("card1")
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end, 0.1)
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Jane.q(function()
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card:flip()
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card:juice_up(1, 1)
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play_sound("card1")
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extra.is_attuned = true
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end, 1)
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end
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if extra.is_attuned then
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if extra.is_attuned then
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card.debuff = false
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card.debuff = false
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@ -558,6 +612,8 @@ SMODS.Joker {
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end
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end
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return trigger
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return trigger
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elseif extra.karma >= max_karma then
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ascend()
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end
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end
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if not (not context.blueprint and
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if not (not context.blueprint and
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@ -598,31 +654,7 @@ SMODS.Joker {
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return
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return
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end
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end
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Jane.card_status_text(
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ascend()
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card,
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"!!!",
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nil,
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0.05 * card.T.h,
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G.C.DARK_EDITION,
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0.6,
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0.6,
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2,
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2,
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"bm",
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"jane_enlightened"
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)
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Jane.q(function()
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card:flip()
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play_sound("card1")
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end, 0.1)
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Jane.q(function()
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card:flip()
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card:juice_up(1, 1)
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play_sound("card1")
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extra.is_attuned = true
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end, 1)
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end,
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end,
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}
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}
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