diff --git a/src/back.lua b/src/back.lua index 0e4ee7a..8decbea 100644 --- a/src/back.lua +++ b/src/back.lua @@ -14,14 +14,15 @@ SMODS.Back { loc_txt = { name = "Acceleration Deck", text = { + Cryptid and "" or "{C:attention}Ante increases twice{} as strong", "After defeating the {C:attention}Boss Blind{},", - "set {C:attention}ante {}to the {C:attention}next", - "{C:attention}triangle number {}and create", - Cryptid and "an {C:spectral,E:1}Empowered Tag" or "a {C:dark_edition}Negative {C:spectral,E:1}Soul", + Cryptid and "set {C:attention}ante {}to the {C:attention}next" or "", + Cryptid and "{C:attention}triangle number {}and create" or "", + Cryptid and "an {C:spectral,E:1}Empowered Tag" or "create a {C:dark_edition}Negative {C:spectral,E:1}Soul", } }, apply = function(_) - G.GAME.win_ante = G.GAME.win_ante * (G.GAME.win_ante + 1) / 2 + G.GAME.win_ante = Cryptid and G.GAME.win_ante * (G.GAME.win_ante + 1) / 2 or G.GAME.win_ante * 2 - 1 G.GAME.nitro = true end, trigger_effect = function(_, args) @@ -87,7 +88,7 @@ SMODS.Back { loc_txt = { name = "Tortoise Deck", text = { - "{C:attention}Ante increases{} are", + "{C:attention}Ante increases", "{C:attention}half{} as strong", } }, @@ -154,8 +155,10 @@ function ease_ante(mod) end if G.GAME.nitro then - mod = G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante - or math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante) + mod = Cryptid and + (G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante + or math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or + (mod > 0 and mod * 2 or mod) end if G.GAME.tortoise and mod > 0 then diff --git a/src/blind.lua b/src/blind.lua index 1b71669..4d80f71 100644 --- a/src/blind.lua +++ b/src/blind.lua @@ -71,7 +71,7 @@ SMODS.Blind { pos = {x = 0, y = 0}, vars = {}, dollars = 15, - mult = 0.5, + mult = Cryptid and 0.5 or 0.25, defeat = function(_) if not G.GAME.blind.disabled then offset_operator(1)