Remove centers in non-Cryptid that only worked in Cryptid

This commit is contained in:
Emik 2026-02-16 16:49:39 +01:00
parent 14ac080804
commit a40e85c8c4
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
8 changed files with 360 additions and 346 deletions

View file

@ -17,5 +17,5 @@
"conflicts": [
"Jen"
],
"version": "1.5.22"
"version": "1.5.23"
}

View file

@ -213,47 +213,49 @@ back {
end,
}
back {
key = "mysterious",
atlas = "janedecks",
pos = {x = 1, y = 0},
loc_txt = {
name = "Mysterious Deck",
text = {
"Jokers, consumables, and",
"playing cards are {C:green,E:1}randomized",
"when they are added",
"to your possession",
if Cryptid then
back {
key = "mysterious",
atlas = "janedecks",
pos = {x = 1, y = 0},
loc_txt = {
name = "Mysterious Deck",
text = {
"Jokers, consumables, and",
"playing cards are {C:green,E:1}randomized",
"when they are added",
"to your possession",
},
},
},
alt_loc_txt = {
name = "Sleeve?",
text = {"{C:attention}Ante order {}is {C:green,E:1}randomized"},
},
alt_apply = function(_)
G.GAME.mysterious = true
G.GAME.alt_mysterious = {}
alt_loc_txt = {
name = "Sleeve?",
text = {"{C:attention}Ante order {}is {C:green,E:1}randomized"},
},
alt_apply = function(_)
G.GAME.mysterious = true
G.GAME.alt_mysterious = {}
for i = G.GAME.round_resets.ante + 1, G.GAME.round_resets.ante + G.GAME.win_ante - 1 do
G.GAME.alt_mysterious[#G.GAME.alt_mysterious + 1] = {i}
end
for i = G.GAME.round_resets.ante + 1, G.GAME.round_resets.ante + G.GAME.win_ante - 1 do
G.GAME.alt_mysterious[#G.GAME.alt_mysterious + 1] = {i}
end
pseudoshuffle(G.GAME.alt_mysterious, pseudoseed("mysterious_deck"))
end,
apply = function(_)
G.GAME.mysterious = true
end,
alt_calculate = function(_, _, context)
if context.setting_blind or context.skip_blind then
G.GAME.mysterious_init = true
end
end,
calculate = function(_, _, context)
if context.setting_blind or context.skip_blind then
G.GAME.mysterious_init = true
end
end,
}
pseudoshuffle(G.GAME.alt_mysterious, pseudoseed("mysterious_deck"))
end,
apply = function(_)
G.GAME.mysterious = true
end,
alt_calculate = function(_, _, context)
if context.setting_blind or context.skip_blind then
G.GAME.mysterious_init = true
end
end,
calculate = function(_, _, context)
if context.setting_blind or context.skip_blind then
G.GAME.mysterious_init = true
end
end,
}
end
local function redeem_omen_globe()
G.GAME.used_vouchers.v_omen_globe = true

View file

@ -62,6 +62,10 @@ SMODS.Blind {
end,
}
if not Cryptid then
return
end
SMODS.Blind {
loc_txt = {
name = "The Insignia",

View file

@ -5,276 +5,276 @@ SMODS.Atlas {
path = Jane.config.texture_pack .. "/p_jane_boosters.png",
}
for i = 1, 2 do
SMODS.Booster {
key = "ministandard" .. i,
loc_txt = {
name = "Mini Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to",
"add to your deck",
if Cryptid then
for i = 1, 2 do
SMODS.Booster {
key = "ministandard" .. i,
loc_txt = {
name = "Mini Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to",
"add to your deck",
},
},
},
atlas = "janebooster",
pos = {x = 6, y = i - 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
local edition = poll_edition("standard_edition" .. G.GAME.round_resets.ante, 2, true)
local seal = SMODS.poll_seal({mod = 10})
atlas = "janebooster",
pos = {x = 6, y = i - 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
local edition = poll_edition("standard_edition" .. G.GAME.round_resets.ante, 2, true)
local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset" .. G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta",
}
end,
create_UIBox = function(_)
return create_UIBox_standard_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.3,
initialize = true,
lifespan = 3,
speed = 0.2,
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.BLACK, G.C.RED},
fill = true,
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
}
end
for i = 1, 2 do
SMODS.Booster {
key = "miniarcana" .. i,
loc_txt = {
name = "Mini Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately",
},
},
atlas = "janebooster",
pos = {x = 3 + i, y = 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then
return {
set = "Spectral",
soulable = true,
key_append = "ar2",
area = G.pack_cards,
skip_materialize = true,
}
end
return {
set = "Tarot",
soulable = true,
key_append = "ar1",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_arcana_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.2,
initialize = true,
lifespan = 1,
speed = 1.1,
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.PURPLE, 0.4), lighten(G.C.PURPLE, 0.2), lighten(G.C.GOLD, 0.2)},
fill = true,
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
},
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return {
set = "Planet",
set = (pseudorandom(pseudoseed("stdset" .. G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "pl1",
key_append = "sta",
}
end
end,
create_UIBox = function(_)
return create_UIBox_standard_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.3,
initialize = true,
lifespan = 3,
speed = 0.2,
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.BLACK, G.C.RED},
fill = true,
})
local planet, hand, tally = nil, nil, 0
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
}
end
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
for i = 1, 2 do
SMODS.Booster {
key = "miniarcana" .. i,
loc_txt = {
name = "Mini Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately",
},
},
atlas = "janebooster",
pos = {x = 3 + i, y = 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then
return {
set = "Spectral",
soulable = true,
key_append = "ar2",
area = G.pack_cards,
skip_materialize = true,
}
end
end
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
return {
set = "Tarot",
soulable = true,
key_append = "ar1",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_arcana_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.2,
initialize = true,
lifespan = 1,
speed = 1.1,
padding = -1,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.PURPLE, 0.4), lighten(G.C.PURPLE, 0.2), lighten(G.C.GOLD, 0.2)},
fill = true,
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
},
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return {
set = "Planet",
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "pl1",
}
end
local planet, hand, tally = nil, nil, 0
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
end
end
end
return {
key = planet,
set = "Planet",
soulable = true,
key_append = "pl1",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_celestial_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.PLANET_PACK)
end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0, 0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
end
end
end
G.booster_pack_meteors = Particles(1, 1, 0, 0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
set_ability = function(_, card, _, _)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
}
end
return {
key = planet,
set = "Planet",
soulable = true,
key_append = "pl1",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_celestial_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.PLANET_PACK)
end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0, 0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
for i = 1, 2 do
SMODS.Booster {
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
G.booster_pack_meteors = Particles(1, 1, 0, 0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
set_ability = function(_, card, _, _)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
},
},
},
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
return {
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_spectral_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
scale = 0.1,
fill = true,
speed = 0.2,
lifespan = 3,
padding = -1,
timer = 0.015,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.GOLD, 0.2)},
})
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
create_card = function(_, _, _)
return {
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
end,
create_UIBox = function(_)
return create_UIBox_spectral_pack()
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
scale = 0.1,
fill = true,
speed = 0.2,
lifespan = 3,
padding = -1,
timer = 0.015,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, lighten(G.C.GOLD, 0.2)},
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
}
end
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
}
end
if Cryptid then
SMODS.Booster {
atlas = "janebooster",
key = "minicode",

View file

@ -61,18 +61,14 @@ SMODS.Challenge {
end,
}
G.localization.misc.v_text["ch_c_jane_downpour1"] = {
"Start with all {C:legendary}Rain World Jokers",
}
G.localization.misc.v_text.ch_c_jane_downpour1 =
{"Start with all {C:legendary}Rain World Jokers"}
G.localization.misc.v_text["ch_c_jane_downpour2"] = {
"Destroy a random {C:legendary}Rain World Joker {}when",
}
G.localization.misc.v_text.ch_c_jane_downpour2 =
{"Destroy a random {C:legendary}Rain World Joker {}when"}
G.localization.misc.v_text["ch_c_jane_downpour3"] = {
"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
}
G.localization.misc.v_text.ch_c_jane_downpour3 =
{"{C:attention}Boss Blind {}is defeated, or {C:red}lose"}
G.localization.misc.v_text["ch_c_jane_downpour4"] = {
"Win on {C:attention}Ante 16",
}
G.localization.misc.v_text.ch_c_jane_downpour4 =
{"Win on {C:attention}Ante 16"}

View file

@ -152,34 +152,6 @@ local function randomize(targets, noanim)
end
end
SMODS.Consumable {
key = "obfuscation",
atlas = "janeacc",
set = "Spectral",
loc_txt = {
name = "Obfuscation",
text = {
"{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)",
},
},
pos = {x = 0, y = 4},
cost = 4,
can_use = function(_, _)
return Jane.can_use() and #((G.hand or {}).cards or {}) > 0
end,
use = function(_, card, _, _)
Jane.q(function()
play_sound("tarot1")
card:juice_up(0.3, 0.5)
end, 0.4)
randomize(G.hand.cards)
delay(0.5)
end,
}
SMODS.Consumable {
key = "conjure",
set = "Spectral",
@ -280,10 +252,44 @@ SMODS.Consumable {
end,
}
SMODS.Consumable {
key = "obfuscation",
atlas = "janeacc",
set = "Spectral",
hidden = not Cryptid,
soul_rate = not Cryptid and 0.003 or nil,
soul_set = not Cryptid and "Spectral" or nil,
loc_txt = {
name = "Obfuscation",
text = {
"{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)",
},
},
pos = {x = 0, y = 4},
cost = 4,
can_use = function(_, _)
return Jane.can_use() and #((G.hand or {}).cards or {}) > 0
end,
use = function(_, card, _, _)
Jane.q(function()
play_sound("tarot1")
card:juice_up(0.3, 0.5)
end, 0.4)
randomize(G.hand.cards)
delay(0.5)
end,
}
SMODS.Consumable {
key = "rift",
atlas = "janeacc",
set = "Spectral",
hidden = not Cryptid,
soul_rate = not Cryptid and 0.003 or nil,
soul_set = not Cryptid and "Spectral" or nil,
loc_txt = {
name = "Rift",
text = {

View file

@ -1,3 +1,7 @@
if not Cryptid then
return
end
local function j()
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
end

View file

@ -12,21 +12,23 @@ SMODS.Atlas {
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png",
}
SMODS.Voucher {
key = "jolly_voucher",
atlas = "janejollyvoucher",
loc_txt = {
name = "Jolly Voucher",
text = {"{C:attention,T:c_jane_jokerinatarot}Joker-in-a-Tarot {}creates", "{C:attention,T:j_jolly}Jolly Joker {}instead"},
},
pos = {x = 0, y = 0},
cost = 8,
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = G.P_CENTERS.c_jane_jokerinatarot
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {vars = {}}
end,
}
if Cryptid then
SMODS.Voucher {
key = "jolly_voucher",
atlas = "janejollyvoucher",
loc_txt = {
name = "Jolly Voucher",
text = {"{C:attention,T:c_jane_jokerinatarot}Joker-in-a-Tarot {}creates", "{C:attention,T:j_jolly}Jolly Joker {}instead"},
},
pos = {x = 0, y = 0},
cost = 8,
loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = G.P_CENTERS.c_jane_jokerinatarot
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {vars = {}}
end,
}
end
SMODS.Voucher {
key = "token_voucher",
@ -36,7 +38,7 @@ SMODS.Voucher {
text = {"{C:attention}Tokens {}can appear", "in the shop"},
},
pos = {x = 0, y = 0},
cost = 15,
cost = 10,
redeem = function(_, _)
G.GAME["jane_tokens_rate"] = 1.5
end,