Add new voucher, nerf Escapey
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5 changed files with 27 additions and 5 deletions
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assets/1x/default/v_jane_token_voucher_plus.png
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assets/1x/default/v_jane_token_voucher_plus.png
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assets/2x/default/v_jane_token_voucher_plus.png
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assets/2x/default/v_jane_token_voucher_plus.png
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@ -17,5 +17,5 @@
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"conflicts": [
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"conflicts": [
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"Jen"
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"Jen"
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],
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],
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"version": "1.6.12"
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"version": "1.6.13"
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}
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}
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@ -155,7 +155,7 @@ SMODS.Joker {
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"{C:inactive,s:0.75,E:1}#5#{C:red,s:1.5,E:1}#6#",
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"{C:inactive,s:0.75,E:1}#5#{C:red,s:1.5,E:1}#6#",
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},
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},
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},
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},
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config = {extra = {money = 2, xmoney = 1.5, max = 10000}},
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config = {extra = {money = 2, xmoney = 1.5, max = 1000}},
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attributes = {"destroy_card", "economy", "tag"},
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attributes = {"destroy_card", "economy", "tag"},
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pos = {x = 0, y = 0},
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pos = {x = 0, y = 0},
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sinis = {x = 2, y = 0},
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sinis = {x = 2, y = 0},
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@ -177,7 +177,7 @@ SMODS.Joker {
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return {vars = {extra.xmoney, number_format(extra.max), extra.money, normal[1], normal[2], scared}}
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return {vars = {extra.xmoney, number_format(extra.max), extra.money, normal[1], normal[2], scared}}
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end,
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end,
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Bakery_can_use = function(_, card)
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Bakery_can_use = function(_, card)
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if not Jane.can_use() or card.debuff or G.GAME.used_vouchers.v_jane_token_voucher then
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if not Jane.can_use() or card.debuff then
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return false
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return false
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end
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end
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@ -12,6 +12,13 @@ SMODS.Atlas {
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path = Jane.config.texture_pack .. "/v_jane_token_voucher.png",
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path = Jane.config.texture_pack .. "/v_jane_token_voucher.png",
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}
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}
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SMODS.Atlas {
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key = "janetokenvoucherplus",
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px = 71,
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py = 95,
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path = Jane.config.texture_pack .. "/v_jane_token_voucher_plus.png",
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}
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if Cryptid then
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if Cryptid then
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SMODS.Voucher {
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SMODS.Voucher {
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key = "jolly_voucher",
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key = "jolly_voucher",
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@ -35,11 +42,26 @@ SMODS.Voucher {
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atlas = "janetokenvoucher",
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atlas = "janetokenvoucher",
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loc_txt = {
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loc_txt = {
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name = "Token Voucher",
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name = "Token Voucher",
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text = {"{C:attention}Tokens {}can appear", "in the shop"},
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text = {"{C:attention}Token {} cards appear", "can appear", "in the shop"},
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},
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},
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pos = {x = 0, y = 0},
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pos = {x = 0, y = 0},
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cost = 10,
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cost = 10,
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redeem = function(_, _)
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redeem = function(_, _)
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G.GAME.jane_tokens_rate = 1.5
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G.GAME.jane_tokens_rate = 1
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end,
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}
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SMODS.Voucher {
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key = "token_voucher_plus",
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atlas = "janetokenvoucherplus",
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loc_txt = {
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name = "Token Voucher+",
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text = {"{C:attention}Token {}cards appear", "{C:attention}3X {}more frequently", "in the shop"},
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},
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requires = {"v_jane_token_voucher"},
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pos = {x = 0, y = 0},
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cost = 10,
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redeem = function(_, _)
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G.GAME.jane_tokens_rate = (G.GAME.jane_tokens_rate or 1) * 3
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end,
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end,
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}
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}
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