Obliterate over-centralizing strategy

This commit is contained in:
Emik 2026-05-07 13:53:48 +02:00
parent 3db88370ac
commit 8f6e8d2d53
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
4 changed files with 12 additions and 4 deletions

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@ -17,5 +17,5 @@
"conflicts": [ "conflicts": [
"Jen" "Jen"
], ],
"version": "1.5.37" "version": "1.5.38"
} }

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@ -148,6 +148,7 @@ SMODS.Joker {
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
sinis = {x = 2, y = 0}, sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = true,
cost = 6, cost = 6,
rarity = 2, rarity = 2,
loc_vars = function(_, _, card) loc_vars = function(_, _, card)
@ -241,6 +242,7 @@ SMODS.Joker {
sinis = {x = 2, y = 0}, sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
eternal_compat = false, eternal_compat = false,
blueprint_compat = false,
cost = 8, cost = 8,
rarity = 3, rarity = 3,
loc_vars = function(_, _, card) loc_vars = function(_, _, card)

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@ -154,6 +154,7 @@ SMODS.Joker {
config = {extra = {rounds_left = hunter[1]}}, config = {extra = {rounds_left = hunter[1]}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
eternal_compat = false, eternal_compat = false,
blueprint_compat = false,
perishable_compat = false, perishable_compat = false,
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
cost = Cryptid and 15 or 8, cost = Cryptid and 15 or 8,
@ -305,9 +306,9 @@ SMODS.Joker {
config = {modifier = 2}, config = {modifier = 2},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = false,
cost = 8, cost = 8,
rarity = 3, rarity = 3,
blueprint_compat = false,
} }
local orig_set_ability = Card.set_ability local orig_set_ability = Card.set_ability
@ -342,6 +343,7 @@ SMODS.Joker {
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = false,
cost = Cryptid and 50 or 20, cost = Cryptid and 50 or 20,
rarity = exotic, rarity = exotic,
Bakery_use_button_text = function(_, _) return "DESTROY" end, Bakery_use_button_text = function(_, _) return "DESTROY" end,
@ -381,6 +383,7 @@ SMODS.Joker {
end, end,
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = false,
cost = Cryptid and 12 or 20, cost = Cryptid and 12 or 20,
rarity = Cryptid and epic or 4, rarity = Cryptid and epic or 4,
} }
@ -422,6 +425,7 @@ SMODS.Joker {
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = false,
cost = 20, cost = 20,
rarity = 4, rarity = 4,
} }
@ -711,6 +715,7 @@ SMODS.Joker {
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = true,
cost = 1, cost = 1,
rarity = "jane_junk", rarity = "jane_junk",
in_pool = function(_, _) in_pool = function(_, _)

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@ -35,11 +35,12 @@ SMODS.Voucher {
atlas = "janetokenvoucher", atlas = "janetokenvoucher",
loc_txt = { loc_txt = {
name = "Token Voucher", name = "Token Voucher",
text = {"{C:attention}Tokens {}can appear", "in the shop"}, text = {"{C:attention}Tokens {}can appear", "in the shop", SMODS.Mods.Roland and "{C:inactive}(Permanently disables Escapey)"},
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
cost = 10, cost = 10,
redeem = function(_, _) redeem = function(_, _)
G.GAME["jane_tokens_rate"] = 1.5 G.GAME.jane_tokens_rate = 1.5
G.GAME.modifiers.Roland_debuff_escapey = true
end, end,
} }