Adjust blind money and mult
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parent
e3de4a761a
commit
7a99059b7e
2 changed files with 7 additions and 5 deletions
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@ -70,8 +70,7 @@ SMODS.Blind {
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atlas = "janeblinds",
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pos = {x = 0, y = 0},
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vars = {},
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dollars = 15,
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mult = Cryptid and 0.5 or 0.25,
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dollars = 6,
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defeat = function(_)
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if not Cryptid then
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G.GAME.operator = 2
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@ -79,7 +78,7 @@ SMODS.Blind {
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offset_operator(1)
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end
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end,
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disable = function(self)
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disable = function(_)
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offset_operator(1)
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end,
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drawn_to_hand = function(_)
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@ -105,7 +104,7 @@ SMODS.Blind {
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atlas = "janeblinds",
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pos = {x = 0, y = 9},
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vars = {},
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dollars = 7,
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dollars = 5,
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mult = 2,
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debuff_hand = function(_, cards, _, _, _)
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local numsuits = 0
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@ -137,7 +136,6 @@ SMODS.Blind {
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pos = {x = 0, y = 3},
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vars = {},
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dollars = 2,
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mult = 22 / 300,
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debuff_hand = function(_, cards, _, _, _)
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for _, v in ipairs(cards) do
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if v:norank() or v:get_id() ~= 2 then
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@ -310,6 +310,10 @@ function Game:update(dt)
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orig_update(self, dt)
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local blind = get_blind_amount(G.GAME.round_resets.ante)
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G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
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G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind
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if not Jane.bans_done then
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delete_hardbans()
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Jane.bans_done = true
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