Use consistent whitespace

This commit is contained in:
Emik 2025-03-24 13:08:59 +01:00
parent ce5703bd23
commit 5d88cd8137
Signed by untrusted user who does not match committer: emik
GPG key ID: 09CDFF9E5703688D
12 changed files with 1915 additions and 1915 deletions

View file

@ -1,53 +1,53 @@
SMODS.Atlas {
px = 71,
py = 95,
key = "janedecks",
path = Jane.config.texture_pack .. "/b_jane_decks.png"
px = 71,
py = 95,
key = "janedecks",
path = Jane.config.texture_pack .. "/b_jane_decks.png"
}
local eternal_text = Cryptid and "Absolute" or "Eternal"
SMODS.Back {
key = "nitro",
atlas = "janedecks",
pos = {x = 1, y = 1},
loc_txt = {
name = "Acceleration Deck",
text = {
Cryptid and "" or "{C:attention}Ante increases twice{} as strong",
"After defeating the {C:attention}Boss Blind{},",
Cryptid and "set {C:attention}ante {}to the {C:attention}next" or "",
Cryptid and "{C:attention}triangle number {}and create" or "",
Cryptid and "an {C:spectral,E:1}Empowered Tag" or "create a {C:dark_edition}Negative {C:spectral,E:1}Soul",
}
},
apply = function(_)
G.GAME.win_ante = Cryptid and G.GAME.win_ante * (G.GAME.win_ante + 1) / 2 or G.GAME.win_ante * 2 - 1
G.GAME.nitro = true
end,
trigger_effect = function(_, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
Jane.q(function()
Jane.empowered()
return true
end)
end
end
key = "nitro",
atlas = "janedecks",
pos = {x = 1, y = 1},
loc_txt = {
name = "Acceleration Deck",
text = {
Cryptid and "" or "{C:attention}Ante increases twice{} as strong",
"After defeating the {C:attention}Boss Blind{},",
Cryptid and "set {C:attention}ante {}to the {C:attention}next" or "",
Cryptid and "{C:attention}triangle number {}and create" or "",
Cryptid and "an {C:spectral,E:1}Empowered Tag" or "create a {C:dark_edition}Negative {C:spectral,E:1}Soul",
}
},
apply = function(_)
G.GAME.win_ante = Cryptid and G.GAME.win_ante * (G.GAME.win_ante + 1) / 2 or G.GAME.win_ante * 2 - 1
G.GAME.nitro = true
end,
trigger_effect = function(_, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
Jane.q(function()
Jane.empowered()
return true
end)
end
end
}
SMODS.Back {
key = 'obsidian',
atlas = 'janedecks',
pos = {x = 2, y = 1},
loc_txt = {
name = 'Obsidian Deck',
text = {
'{C:attention}Hidden{} cards {C:inactive}(ex. {C:spectral}The Soul{C:inactive})',
'can {C:attention}appear normally{}',
}
},
key = 'obsidian',
atlas = 'janedecks',
pos = {x = 2, y = 1},
loc_txt = {
name = 'Obsidian Deck',
text = {
'{C:attention}Hidden{} cards {C:inactive}(ex. {C:spectral}The Soul{C:inactive})',
'can {C:attention}appear normally{}',
}
},
apply = function(_)
G.GAME.obsidian = true
G.GAME.obsidian = true
end
}
@ -62,19 +62,19 @@ SMODS.Back {
"{X:chips,C:white}150{C:mult} X {X:red,C:white}1{} and",
"{C:cry_ascendant}equalised {}whenever",
"their {C:chips}Chips{}, {C:mult}Mult{},",
"or {C:planet}level {C:attention}change",
"or {C:planet}level {C:attention}change",
}
},
apply = function(_)
Jane.q(function()
G.GAME.orrery = {chips = 150, level = 1, mult = 1}
G.GAME.orrery = {chips = 150, level = 1, mult = 1}
for _, v in pairs(G.GAME.hands) do
for _, v in pairs(G.GAME.hands) do
v.mult = G.GAME.orrery.mult
v.chips = G.GAME.orrery.chips
end
save_run()
save_run()
return true
end
)
@ -82,66 +82,66 @@ SMODS.Back {
}
SMODS.Back {
key = "tortoise",
atlas = "janedecks",
pos = {x = 3, y = 1},
loc_txt = {
name = "Tortoise Deck",
text = {
"{C:attention}Ante increases",
"{C:attention}half{} as strong",
}
},
key = "tortoise",
atlas = "janedecks",
pos = {x = 3, y = 1},
loc_txt = {
name = "Tortoise Deck",
text = {
"{C:attention}Ante increases",
"{C:attention}half{} as strong",
}
},
apply = function(_)
G.GAME.tortoise = true
G.GAME.tortoise = true
end
}
SMODS.Back {
key = "weeck",
atlas = "janedecks",
pos = {x = 4, y = 1},
loc_txt = {
name = "Weeck",
text = {
"Start with an {C:purple,E:1}" .. eternal_text,
"{C:attention}Wee Joker {}and a deck",
"containing {C:attention}2 {C:purple,E:1}" .. eternal_text,
"{C:attention}2's {}of {C:attention}each suit",
}
},
key = "weeck",
atlas = "janedecks",
pos = {x = 4, y = 1},
loc_txt = {
name = "Weeck",
text = {
"Start with an {C:purple,E:1}" .. eternal_text,
"{C:attention}Wee Joker {}and a deck",
"containing {C:attention}2 {C:purple,E:1}" .. eternal_text,
"{C:attention}2's {}of {C:attention}each suit",
}
},
apply = function(_)
G.GAME.weeck = true
G.GAME.weeck = true
Jane.q(function()
local new_card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck")
new_card.ability.cry_absolute = true
new_card.ability.eternal = true
G.jokers:emplace(new_card)
local add = {}
Jane.q(function()
local new_card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck")
new_card.ability.cry_absolute = true
new_card.ability.eternal = true
G.jokers:emplace(new_card)
local add = {}
for _, v in pairs(G.playing_cards) do
if v.base.id == 2 then
v.ability.cry_absolute = true
v.ability.eternal = true
add[#add + 1] = v
else
v:start_dissolve(nil, true)
end
end
for _, v in pairs(G.playing_cards) do
if v.base.id == 2 then
v.ability.cry_absolute = true
v.ability.eternal = true
add[#add + 1] = v
else
v:start_dissolve(nil, true)
end
end
for _, v in pairs(add) do
local dupe = copy_card(v)
dupe:start_materialize()
dupe:add_to_deck()
G.hand:emplace(dupe)
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
table.insert(G.playing_cards, dupe)
end
for _, v in pairs(add) do
local dupe = copy_card(v)
dupe:start_materialize()
dupe:add_to_deck()
G.hand:emplace(dupe)
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
table.insert(G.playing_cards, dupe)
end
save_run()
return true
end)
save_run()
return true
end)
end
}
@ -149,22 +149,22 @@ local orig_ante = ease_ante
---@diagnostic disable-next-line: lowercase-global
function ease_ante(mod)
local function next_triangle_number(x)
local n = (math.sqrt(8 * x + 1) - 1) / 2
return (n + 1) * (n + 2) / 2
end
local function next_triangle_number(x)
local n = (math.sqrt(8 * x + 1) - 1) / 2
return (n + 1) * (n + 2) / 2
end
if G.GAME.nitro then
mod = Cryptid and
(G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante
or math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or
(mod > 0 and mod * 2 or mod)
end
if G.GAME.nitro then
mod = Cryptid and
(G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante
or math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or
(mod > 0 and mod * 2 or mod)
end
if G.GAME.tortoise and mod > 0 then
local disp = tonumber(G.GAME.round_resets.ante_disp) + mod / 2
mod = mod / 2 + (disp == math.floor(disp) and 0.5 or 0)
end
if G.GAME.tortoise and mod > 0 then
local disp = tonumber(G.GAME.round_resets.ante_disp) + mod / 2
mod = mod / 2 + (disp == math.floor(disp) and 0.5 or 0)
end
orig_ante(mod)
orig_ante(mod)
end

View file

@ -1,16 +1,16 @@
SMODS.Atlas {
px = 34,
py = 34,
py = 34,
frames = 21,
key = "janeblinds",
atlas_table = "ANIMATION_ATLAS",
path = Jane.config.texture_pack .. "/bl_jane_blinds.png"
atlas_table = "ANIMATION_ATLAS",
path = Jane.config.texture_pack .. "/bl_jane_blinds.png"
}
local final_operations = {
[1] = {"+", "UI_CHIPS"},
[2] = {"X", "UI_MULT"},
[3] = {"^", G.C.jane_RGB},
[1] = {"+", "UI_CHIPS"},
[2] = {"X", "UI_MULT"},
[3] = {"^", G.C.jane_RGB},
}
local function offset_operator(by)
@ -22,9 +22,9 @@ local function offset_operator(by)
local previous = Jane.get_operator()
set(by + previous)
by = Jane.get_operator()
local txt = final_operations[by][1] ---@diagnostic disable-next-line: cast-local-type
local col = type(final_operations[by][2]) == "table" and final_operations[by][2] or G.C[final_operations[by][2]]
by = Jane.get_operator()
local txt = final_operations[by][1] ---@diagnostic disable-next-line: cast-local-type
local col = type(final_operations[by][2]) == "table" and final_operations[by][2] or G.C[final_operations[by][2]]
Jane.q(function()
local changed_text = false
@ -54,7 +54,7 @@ local function offset_operator(by)
play_sound("button", 1.1, 0.65)
end
return true
return true
end)
end
@ -105,21 +105,21 @@ SMODS.Blind {
vars = {},
dollars = 7,
mult = 2,
debuff_hand = function(_, cards, _, _, _)
local numsuits = 0
local checked_suits = {}
debuff_hand = function(_, cards, _, _, _)
local numsuits = 0
local checked_suits = {}
for _, card in ipairs(cards) do
if not card:nosuit() and not checked_suits[card.base.suit] then
numsuits = numsuits + 1
checked_suits[card.base.suit] = true
for _, card in ipairs(cards) do
if not card:nosuit() and not checked_suits[card.base.suit] then
numsuits = numsuits + 1
checked_suits[card.base.suit] = true
if numsuits > 1 then
if numsuits > 1 then
return true
end
end
end
end
end
end
end
}
SMODS.Blind {
@ -136,17 +136,17 @@ SMODS.Blind {
vars = {},
dollars = 2,
mult = 22 / 300,
debuff_hand = function(_, cards, _, _, _)
for _, v in ipairs(cards) do
if v:norank() or v:get_id() ~= 2 then
return true
end
end
end,
get_loc_debuff_text = function(_)
return "Hand must contain only 2s"
end,
recalc_debuff = function(_, card, _)
return card:norank() or card:get_id() ~= 2
end,
debuff_hand = function(_, cards, _, _, _)
for _, v in ipairs(cards) do
if v:norank() or v:get_id() ~= 2 then
return true
end
end
end,
get_loc_debuff_text = function(_)
return "Hand must contain only 2s"
end,
recalc_debuff = function(_, card, _)
return card:norank() or card:get_id() ~= 2
end,
}

View file

@ -1,35 +1,35 @@
SMODS.Atlas {
px = 71,
py = 95,
key = "janebooster",
path = Jane.config.texture_pack .. "/p_jane_boosters.png"
px = 71,
py = 95,
key = "janebooster",
path = Jane.config.texture_pack .. "/p_jane_boosters.png"
}
for i = 1, 2 do
SMODS.Booster {
key = "ministandard" .. i,
loc_txt = {
name = "Mini Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to",
"add to your deck",
}
},
atlas = "janebooster",
pos = {x = 6, y = i - 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
SMODS.Booster {
key = "ministandard" .. i,
loc_txt = {
name = "Mini Standard Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# playing cards{} to",
"add to your deck",
}
},
atlas = "janebooster",
pos = {x = 6, y = i - 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
ease_background_colour_blind(G.STATES.STANDARD_PACK)
end,
create_UIBox = function(_)
return create_UIBox_standard_pack()
end,
return create_UIBox_standard_pack()
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, {
timer = 0.015,
@ -51,44 +51,44 @@ for i = 1, 2 do
local seal = SMODS.poll_seal({mod = 10})
return {
set = (pseudorandom(pseudoseed("stdset"..G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta"
}
set = (pseudorandom(pseudoseed("stdset"..G.GAME.round_resets.ante)) > 0.6) and "Enhanced" or "Base",
edition = edition,
seal = seal,
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "sta"
}
end,
}
}
end
for i = 1, 2 do
SMODS.Booster {
key = "miniarcana" .. i,
loc_txt = {
name = "Mini Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately",
}
},
atlas = "janebooster",
pos = {x = 3 + i, y = 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
SMODS.Booster {
key = "miniarcana" .. i,
loc_txt = {
name = "Mini Arcana Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:tarot}Tarot{} cards to",
"be used immediately",
}
},
atlas = "janebooster",
pos = {x = 3 + i, y = 1},
weight = 0.4,
cost = 2,
config = {extra = 2, choose = 1},
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
ease_background_colour_blind(G.STATES.TAROT_PACK)
end,
create_UIBox = function(_)
return create_UIBox_arcana_pack()
end,
return create_UIBox_arcana_pack()
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, {
timer = 0.015,
@ -108,143 +108,143 @@ for i = 1, 2 do
create_card = function(_, _, _)
if G.GAME.used_vouchers.v_omen_globe and pseudorandom("omen_globe") > 0.8 then
return {
set = "Spectral",
soulable = true,
key_append = "ar2",
area = G.pack_cards,
skip_materialize = true,
}
set = "Spectral",
soulable = true,
key_append = "ar2",
area = G.pack_cards,
skip_materialize = true,
}
end
return {
set = "Tarot",
soulable = true,
key_append = "ar1",
area = G.pack_cards,
skip_materialize = true,
}
set = "Tarot",
soulable = true,
key_append = "ar1",
area = G.pack_cards,
skip_materialize = true,
}
end
}
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
}
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_) ease_background_colour_blind(G.STATES.PLANET_PACK) end,
create_UIBox = function(_) return create_UIBox_celestial_pack() end,
set_ability = function (_, card, _, delay_sprites)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0,0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
SMODS.Booster {
key = "minicelestial" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Celestial Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:planet}Planet{} cards to",
"be used immediately",
}
},
config = {extra = 2, choose = 1},
pos = {x = 3 + i, y = 0},
cost = 2,
weight = 0.4,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_) ease_background_colour_blind(G.STATES.PLANET_PACK) end,
create_UIBox = function(_) return create_UIBox_celestial_pack() end,
set_ability = function (_, card, _, delay_sprites)
card.ability = card.ability or {}
card.ability.set = "Booster"
card.ability.name = "Mini Celestial Pack"
end,
particles = function(_)
G.booster_pack_stars = Particles(1, 1, 0,0, {
fill = true,
scale = 0.1,
speed = 0.1,
timer = 0.07,
padding = -4,
lifespan = 15,
initialize = true,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE, HEX("a7d6e0"), HEX("fddca0")},
})
G.booster_pack_meteors = Particles(1, 1, 0,0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return {
set = "Planet",
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "pl1"
}
end
G.booster_pack_meteors = Particles(1, 1, 0,0, {
speed = 4,
timer = 2,
fill = true,
scale = 0.05,
lifespan = 1.5,
attach = G.ROOM_ATTACH,
colours = {G.C.WHITE},
})
end,
create_card = function(_, _, index)
if not G.GAME.used_vouchers.v_telescope or index ~= 1 then
return {
set = "Planet",
area = G.pack_cards,
skip_materialize = true,
soulable = true,
key_append = "pl1"
}
end
local planet, hand, tally = nil, nil, 0
local planet, hand, tally = nil, nil, 0
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
end
end
for _, v in ipairs(G.handlist) do
if G.GAME.hands[v].visible and G.GAME.hands[v].played > tally then
hand = v
tally = G.GAME.hands[v].played
end
end
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
end
end
end
if hand then
for _, v in pairs(G.P_CENTER_POOLS.Planet) do
if v.config.hand_type == hand then
planet = v.key
end
end
end
return {
key = planet,
set = "Planet",
soulable = true,
key_append = "pl1",
area = G.pack_cards,
skip_materialize = true,
}
end
}
return {
key = planet,
set = "Planet",
soulable = true,
key_append = "pl1",
area = G.pack_cards,
skip_materialize = true,
}
end
}
end
for i = 1, 2 do
SMODS.Booster {
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
}
},
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
SMODS.Booster {
key = "minispectral" .. i,
atlas = "janebooster",
loc_txt = {
name = "Mini Spectral Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2# {C:spectral}Spectral{} cards to",
"be used immediately",
}
},
config = {extra = 1, choose = 1},
pos = {x = 3 + i, y = 2},
cost = 2,
weight = 0.225,
draw_hand = true,
loc_vars = function(_, _, card)
return {vars = {card.ability.choose, card.ability.extra}}
end,
ease_background_colour = function(_)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
create_UIBox = function(_)
return create_UIBox_spectral_pack()
end,
return create_UIBox_spectral_pack()
end,
particles = function(_)
G.booster_pack_sparkles = Particles(1, 1, 0,0, {
scale = 0.1,
scale = 0.1,
fill = true,
speed = 0.2,
lifespan = 3,
@ -260,12 +260,12 @@ for i = 1, 2 do
end,
create_card = function(_, _, _)
return {
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
soulable = true,
set = "Spectral",
key_append = "spe",
area = G.pack_cards,
skip_materialize = true,
}
end,
}
}
end

View file

@ -3,22 +3,22 @@ SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function resize(card, mod, force_save)
if force_save or not card.origsize then
card.origsize = {w = card.T.w, h = card.T.h}
end
if force_save or not card.origsize then
card.origsize = {w = card.T.w, h = card.T.h}
end
card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod)
remove_all(card.children)
card.children = {}
card.children.shadow = Moveable(0, 0, 0, 0)
card:set_sprites(card.config.center, card.base.id and card.config.card)
card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod)
remove_all(card.children)
card.children = {}
card.children.shadow = Moveable(0, 0, 0, 0)
card:set_sprites(card.config.center, card.base.id and card.config.card)
if card.area and
((G.shop_jokers and card.area == G.shop_jokers) or
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then
create_shop_card_ui(card)
end
if card.area and
((G.shop_jokers and card.area == G.shop_jokers) or
(G.shop_booster and card.area == G.shop_booster) or
(G.shop_vouchers and card.area == G.shop_vouchers)) then
create_shop_card_ui(card)
end
end
SMODS.Edition({
@ -29,15 +29,15 @@ SMODS.Edition({
text = {
"{C:chips}+#1#{}, {X:chips,C:white}x#2#{} & {X:chips,C:dark_edition}^#3#{} Chips",
"{C:mult}+#4#{}, {X:mult,C:white}x#5#{} & {X:mult,C:dark_edition}^#6#{} Mult",
"Generates {C:money}+$#7#",
"Generates {C:money}+$#7#",
}
},
config = {chips = 1, mult = 1, x_chips = 1.1, x_mult = 1.1, e_chips = 1.01, e_mult = 1.01, p_dollars = 1},
sound = {
sound = "jane_e_polygloss",
per = 1.2,
vol = 0.4
},
sound = {
sound = "jane_e_polygloss",
per = 1.2,
vol = 0.4
},
weight = 8,
extra_cost = 2,
in_shop = true,
@ -45,16 +45,16 @@ SMODS.Edition({
apply_to_float = false,
loc_vars = function(self)
return {vars = {
self.config.chips,
self.config.x_chips,
self.config.e_chips,
self.config.mult,
self.config.x_mult,
self.config.e_mult,
self.config.p_dollars
}}
self.config.chips,
self.config.x_chips,
self.config.e_chips,
self.config.mult,
self.config.x_mult,
self.config.e_mult,
self.config.p_dollars
}}
end,
calculate = function(_, card, context)
calculate = function(_, card, context)
if context.pre_joker then
return {
chips = card.edition.chips,
@ -77,77 +77,77 @@ SMODS.Edition({
local jumbo_modifier = Cryptid and 100 or 2
SMODS.Edition({
key = "jumbo",
loc_txt = {
name = "Jumbo",
label = "Jumbo",
text = {
"All card values are",
"{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:inactive}(If possible)",
"{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}"
}
},
on_apply = function(card)
G.E_MANAGER:add_event(Event({
blocking = false,
blockable = false,
func = function()
resize(card, Jane.config.wee_sizemod)
return true
end
}))
key = "jumbo",
loc_txt = {
name = "Jumbo",
label = "Jumbo",
text = {
"All card values are",
"{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:inactive}(If possible)",
"{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}"
}
},
on_apply = function(card)
G.E_MANAGER:add_event(Event({
blocking = false,
blockable = false,
func = function()
resize(card, Jane.config.wee_sizemod)
return true
end
}))
local obj = card:gc()
local obj = card:gc()
if obj.set == "Booster" or obj.jumbo_mod then
jumbo_modifier = obj.jumbo_mod or 10
end
if obj.set == "Booster" or obj.jumbo_mod then
jumbo_modifier = obj.jumbo_mod or 10
end
if card.added_to_deck then
card:remove_from_deck()
end
if card.added_to_deck then
card:remove_from_deck()
end
Jane.misprintize(card, {min = jumbo_modifier, max = jumbo_modifier}, nil, true)
Jane.misprintize(card, {min = jumbo_modifier, max = jumbo_modifier}, nil, true)
if card.added_to_deck then
card:add_to_deck()
end
end,
on_remove = function(card)
G.E_MANAGER:add_event(Event({
blocking = false,
blockable = false,
func = function()
resize(card, 1 / Jane.config.wee_sizemod)
return true
end
}))
if card.added_to_deck then
card:add_to_deck()
end
end,
on_remove = function(card)
G.E_MANAGER:add_event(Event({
blocking = false,
blockable = false,
func = function()
resize(card, 1 / Jane.config.wee_sizemod)
return true
end
}))
local was_added = card.added_to_deck
local was_added = card.added_to_deck
if was_added then
card:remove_from_deck()
end
if was_added then
card:remove_from_deck()
end
Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true)
Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true)
if was_added then
card:add_to_deck()
end
end,
config = {twos_scored = 0},
sound = {
sound = "jane_e_jumbo",
per = 1,
vol = 0.5
},
weight = 0.8,
in_shop = true,
shader = false,
extra_cost = 12,
apply_to_float = false,
get_weight = function(self)
return G.GAME.edition_rate * self.weight
end,
if was_added then
card:add_to_deck()
end
end,
config = {twos_scored = 0},
sound = {
sound = "jane_e_jumbo",
per = 1,
vol = 0.5
},
weight = 0.8,
in_shop = true,
shader = false,
extra_cost = 12,
apply_to_float = false,
get_weight = function(self)
return G.GAME.edition_rate * self.weight
end,
})

View file

@ -1,48 +1,48 @@
for _, v in pairs({"7granddad", "betmma", "oxy", "peppino"}) do
SMODS.Atlas {
px = 71,
py = 95,
key = "jane" .. v,
path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png",
}
SMODS.Atlas {
px = 71,
py = 95,
key = "jane" .. v,
path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png",
}
end
for i = 1, 6 do
SMODS.Sound({key = 'grand' .. i, path = 'grand_dad' .. i .. '.ogg'})
SMODS.Sound({key = 'grand' .. i, path = 'grand_dad' .. i .. '.ogg'})
end
local exotic = Cryptid and "cry_exotic" or 4
local food = {
"j_gros_michel",
"j_egg",
"j_ice_cream",
"j_cavendish",
"j_turtle_bean",
"j_diet_cola",
"j_popcorn",
"j_ramen",
"j_selzer",
"j_cry_pickle",
"j_cry_chili_pepper",
"j_cry_oldcandy",
"j_cry_caramel",
"j_cry_foodm",
"j_cry_cotton_candy",
"j_cry_wrapped",
"j_cry_candy_cane",
"j_cry_candy_buttons",
"j_cry_jawbreaker",
"j_cry_mellowcreme",
"j_cry_brittle",
"j_jane_peppino",
"j_gros_michel",
"j_egg",
"j_ice_cream",
"j_cavendish",
"j_turtle_bean",
"j_diet_cola",
"j_popcorn",
"j_ramen",
"j_selzer",
"j_cry_pickle",
"j_cry_chili_pepper",
"j_cry_oldcandy",
"j_cry_caramel",
"j_cry_foodm",
"j_cry_cotton_candy",
"j_cry_wrapped",
"j_cry_candy_cane",
"j_cry_candy_buttons",
"j_cry_jawbreaker",
"j_cry_mellowcreme",
"j_cry_brittle",
"j_jane_peppino",
}
local granddad_palette = {
HEX("155fd9"),
HEX("ff8170"),
HEX("ffffff"),
HEX("6c0700")
HEX("155fd9"),
HEX("ff8170"),
HEX("ffffff"),
HEX("6c0700")
}
local function food_jokers_count()
@ -50,231 +50,231 @@ local function food_jokers_count()
return 0
end
local amount = 0
local amount = 0
for _, v in pairs(food) do
amount = amount + #SMODS.find_card(v)
end
return amount
return amount
end
local function grand_dad(card)
Jane.q(function()
card:juice_up(0.5, 0.5)
return true
end)
Jane.q(function()
card:juice_up(0.5, 0.5)
return true
end)
local rnd = math.random(6)
local obj = card.edition or {}
local rnd = math.random(6)
local obj = card.edition or {}
Jane.play_sound(
"jane_grand" .. rnd,
obj.jane_jumbo and (1 / Jane.config.wee_sizemod) or 1,
0.5
)
Jane.play_sound(
"jane_grand" .. rnd,
obj.jane_jumbo and (1 / Jane.config.wee_sizemod) or 1,
0.5
)
Jane.card_status_text(
card,
rnd == 2 and "Flintstones?!" or rnd == 6 and "Gruhh- Dad!" or "Grand Dad!",
nil,
0.05 * card.T.h,
granddad_palette[math.random(#granddad_palette)],
0.6,
0.6,
nil,
nil,
"bm"
)
Jane.card_status_text(
card,
rnd == 2 and "Flintstones?!" or rnd == 6 and "Gruhh- Dad!" or "Grand Dad!",
nil,
0.05 * card.T.h,
granddad_palette[math.random(#granddad_palette)],
0.6,
0.6,
nil,
nil,
"bm"
)
end
local function voucher_count()
if not G.GAME.used_vouchers then
return 0
end
if not G.GAME.used_vouchers then
return 0
end
local count = 0
local count = 0
for _, v in pairs(G.GAME.used_vouchers) do
if v then
count = count + 1
end
end
for _, v in pairs(G.GAME.used_vouchers) do
if v then
count = count + 1
end
end
return count
return count
end
SMODS.Joker {
key = "oxy",
atlas = "janeoxy",
loc_txt = {
name = "Oxy",
text = {
"{C:attention}Scored steel{} cards give",
"{X:mult,C:white}x#1#{} {C:mult}Mult {}& {X:chips,C:white}x#1#{} {C:chips}Chips",
" ",
"{C:inactive,s:0.75,E:1}#2#{C:red,s:1.5,E:1}#3#",
}
},
pos = {x = 0, y = 0},
config = {steel = 1.5},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
cost = 10,
blueprint_compat = true,
rarity = Cryptid and 3 or 4,
key = "oxy",
atlas = "janeoxy",
loc_txt = {
name = "Oxy",
text = {
"{C:attention}Scored steel{} cards give",
"{X:mult,C:white}x#1#{} {C:mult}Mult {}& {X:chips,C:white}x#1#{} {C:chips}Chips",
" ",
"{C:inactive,s:0.75,E:1}#2#{C:red,s:1.5,E:1}#3#",
}
},
pos = {x = 0, y = 0},
config = {steel = 1.5},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
cost = 10,
blueprint_compat = true,
rarity = Cryptid and 3 or 4,
loc_vars = function(_, _, center)
return {vars = {
center.ability.steel,
Jane.sinister and "" or "We all cut close...",
Jane.sinister and "WHAT ARE YOU DOING DOWN THERE?!?" or "",
}}
center.ability.steel,
Jane.sinister and "" or "We all cut close...",
Jane.sinister and "WHAT ARE YOU DOING DOWN THERE?!?" or "",
}}
end,
calculate = function(_, card, context)
if context.individual and
context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then
return {
x_chips = card.ability.steel,
x_mult = card.ability.steel,
colour = G.C.PURPLE,
card = card
}, true
end
end
if context.individual and
context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then
return {
x_chips = card.ability.steel,
x_mult = card.ability.steel,
colour = G.C.PURPLE,
card = card
}, true
end
end
}
SMODS.Joker {
key = "7granddad",
loc_txt = {
name = "7 GRAND DAD",
text = {
"This Joker has a {C:jane_RGB,E:1}strange",
"{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s",
}
},
config = {},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 12,
atlas = "jane7granddad",
blueprint_compat = true,
rarity = Cryptid and exotic or 3,
key = "7granddad",
loc_txt = {
name = "7 GRAND DAD",
text = {
"This Joker has a {C:jane_RGB,E:1}strange",
"{C:jane_RGB,E:1}reaction {}to scored {C:attention}7{}s",
}
},
config = {},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 12,
atlas = "jane7granddad",
blueprint_compat = true,
rarity = Cryptid and exotic or 3,
loc_vars = function(_, _, center)
return {vars = {center.ability.shopslots}}
end,
add_to_deck = function(_, card, _)
grand_dad(card)
end,
remove_from_deck = function(_, card, _)
grand_dad(card)
end,
add_to_deck = function(_, card, _)
grand_dad(card)
end,
remove_from_deck = function(_, card, _)
grand_dad(card)
end,
calculate = function(_, card, context)
if context.cardarea == G.play then
local function scj(c)
return c.cardarea and c.cardarea == G.play and not c.before and not c.after and not c.repetition
end
if context.cardarea == G.play then
local function scj(c)
return c.cardarea and c.cardarea == G.play and not c.before and not c.after and not c.repetition
end
if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5)
if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5)
if rnd == 1 then
return {
message = "+777",
chips = 777,
colour = palette,
card = card
}, true
elseif rnd == 2 then
return {
message = "+777 Mult",
mult = 777,
colour = palette,
card = card
}, true
elseif rnd == 3 then
return {
message = "+$7",
dollars = 7,
colour = palette,
card = card
}, true
elseif rnd == 4 then
return {
message = "x7",
x_chips = 7,
colour = palette,
card = card
}, true
elseif rnd == 5 then
return {
message = "x7 Mult",
x_mult = 7,
colour = palette,
card = card
}, true
elseif rnd == 6 then
return {
message = "^1.77",
e_chips = 1.77,
colour = palette,
card = card
}, true
else
return {
message = "^1.77 Mult",
e_mult = 1.77,
colour = palette,
card = card
}, true
end
end
end
end
if rnd == 1 then
return {
message = "+777",
chips = 777,
colour = palette,
card = card
}, true
elseif rnd == 2 then
return {
message = "+777 Mult",
mult = 777,
colour = palette,
card = card
}, true
elseif rnd == 3 then
return {
message = "+$7",
dollars = 7,
colour = palette,
card = card
}, true
elseif rnd == 4 then
return {
message = "x7",
x_chips = 7,
colour = palette,
card = card
}, true
elseif rnd == 5 then
return {
message = "x7 Mult",
x_mult = 7,
colour = palette,
card = card
}, true
elseif rnd == 6 then
return {
message = "^1.77",
e_chips = 1.77,
colour = palette,
card = card
}, true
else
return {
message = "^1.77 Mult",
e_mult = 1.77,
colour = palette,
card = card
}, true
end
end
end
end
}
local operator = Cryptid and "^" or "*"
SMODS.Joker {
key = "betmma",
atlas = "janebetmma",
loc_txt = {
name = "Betmma",
text = {
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every",
"{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})",
}
},
config = {big_num_scaler = true, extra = {tet = 0.1}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 50,
rarity = exotic,
blueprint_compat = true,
key = "betmma",
atlas = "janebetmma",
loc_txt = {
name = "Betmma",
text = {
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every",
"{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})",
}
},
config = {big_num_scaler = true, extra = {tet = 0.1}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 50,
rarity = exotic,
blueprint_compat = true,
loc_vars = function(_, _, center)
return {vars = {center.ability.extra.tet, 1 + (voucher_count() * center.ability.extra.tet)}}
end,
calculate = function(_, card, context)
if not context.joker_main then
return
end
if not context.joker_main then
return
end
local v = voucher_count()
local v = voucher_count()
if v > 0 then
local num = 1 + (v * card.ability.extra.tet)
if v > 0 then
local num = 1 + (v * card.ability.extra.tet)
return {
card = card,
colour = G.C.jane_RGB,
message = operator .. number_format(num),
[Cryptid and "Echips_mod" or "xchips_mod"] = num,
}, true
end
end
return {
card = card,
colour = G.C.jane_RGB,
message = operator .. number_format(num),
[Cryptid and "Echips_mod" or "xchips_mod"] = num,
}, true
end
end
}
SMODS.Joker {
@ -285,7 +285,7 @@ SMODS.Joker {
text = {
"{X:dark_edition,C:red}" .. operator .. "2^x{C:red} Mult{} for every",
"{C:attention}food or Peppino Joker",
"in your possession",
"in your possession",
"{C:inactive}(Currently {X:dark_edition,C:red}" .. operator .. "#1#{C:red} Mult{C:inactive})",
}
},
@ -293,7 +293,7 @@ SMODS.Joker {
soul_pos = {x = 1, y = 0},
cost = 50,
rarity = exotic,
blueprint_compat = true,
blueprint_compat = true,
loc_vars = function(_, _, _)
return {vars = {2 ^ food_jokers_count()}}
end,
@ -302,7 +302,7 @@ SMODS.Joker {
if context.joker_main and count > 0 then
return {
colour = G.C.DARK_EDITION,
colour = G.C.DARK_EDITION,
message = "^" .. 2 ^ count .. " Mult",
[Cryptid and "Emult_mod" or "xmult_mod"] = 2 ^ count,
}, true

View file

@ -1,9 +1,9 @@
Jane = {
config = {
wee_sizemod = 1.25,
texture_pack = "default",
bans = {"j_cry_crustulum", "c_cry_hammerspace"}
},
config = {
wee_sizemod = 1.25,
texture_pack = "default",
bans = {"j_cry_crustulum", "c_cry_hammerspace"}
},
}
Jane.misprintize = (Cryptid or {}).misprintize
@ -11,129 +11,129 @@ Jane.misprintize_tbl = (Cryptid or {}).misprintize_tbl
Jane.misprinitze_val = (Cryptid or {}).misprintize_val
if not Jane.misprintize then
assert(SMODS.load_file("src/misprintize.lua"))()
assert(SMODS.load_file("src/misprintize.lua"))()
end
function Jane.canuse()
return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT)
return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT)
end
function Jane.card_status_text(
card,
text,
xoffset,
yoffset,
colour,
size,
delay,
juice,
jiggle,
align,
sound,
volume,
pitch,
trig,
f
card,
text,
xoffset,
yoffset,
colour,
size,
delay,
juice,
jiggle,
align,
sound,
volume,
pitch,
trig,
f
)
if (delay or 0) <= 0 then
if type(f) == "function" then
f(card)
end
if (delay or 0) <= 0 then
if type(f) == "function" then
f(card)
end
attention_text({
text = text,
scale = size or 1,
hold = 0.7,
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
attention_text({
text = text,
scale = size or 1,
hold = 0.7,
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
if sound then
play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end
if sound then
play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
else
G.E_MANAGER:add_event(Event({
trigger = trig,
delay = delay,
func = function()
if f and type(f) == "function" then
f(card)
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
else
G.E_MANAGER:add_event(Event({
trigger = trig,
delay = delay,
func = function()
if f and type(f) == "function" then
f(card)
end
attention_text({
text = text,
scale = size or 1,
hold = 0.7 + (delay or 0),
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
attention_text({
text = text,
scale = size or 1,
hold = 0.7 + (delay or 0),
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
if sound then
play_sound(sound, pitch or (0.9 + (0.2*math.random())), volume or 1)
end
if sound then
play_sound(sound, pitch or (0.9 + (0.2*math.random())), volume or 1)
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
return true
end
}))
end
return true
end
}))
end
end
function Jane.empowered()
if Cryptid then
add_tag(Tag("tag_cry_empowered"))
return true
end
if Cryptid then
add_tag(Tag("tag_cry_empowered"))
return true
end
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
card:set_edition({negative = true})
card:add_to_deck()
G.consumeables:emplace(card)
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
card:set_edition({negative = true})
card:add_to_deck()
G.consumeables:emplace(card)
end
function Jane.get_chipmult_sum(chips, mult)
chips = chips or 0
mult = mult or 0
chips = chips or 0
mult = mult or 0
local op, big = Jane.get_operator(), Talisman.config_file.break_infinity == "omeganum" and
to_big or function (x) return x end
if op >= 3 then
return big(chips) ^ big(mult)
elseif op == 2 then
return big(chips) * big(mult)
if op >= 3 then
return big(chips) ^ big(mult)
elseif op == 2 then
return big(chips) * big(mult)
end
return big(chips) + big(mult)
@ -149,140 +149,140 @@ function Jane.get_operator()
end
function Jane.hidden(card)
return G.GAME and not
G.GAME.obsidian and
type(card) == 'table' and
(card.name == "Black Hole" or card.name == "The Soul" or card.hidden)
return G.GAME and not
G.GAME.obsidian and
type(card) == 'table' and
(card.name == "Black Hole" or card.name == "The Soul" or card.hidden)
end
function Jane.play_sound(sound, per, vol)
G.E_MANAGER:add_event(Event({
func = function()
play_sound(sound,per,vol)
return true
end
}))
G.E_MANAGER:add_event(Event({
func = function()
play_sound(sound,per,vol)
return true
end
}))
end
function Jane.q(fc, de, t, tr, bl, ba)
G.E_MANAGER:add_event(Event({
timer = t,
trigger = tr,
delay = de,
blockable = bl,
blocking = ba,
func = fc
}))
G.E_MANAGER:add_event(Event({
timer = t,
trigger = tr,
delay = de,
blockable = bl,
blocking = ba,
func = fc
}))
end
function Card:gc()
return (self.config or {}).center or {}
return (self.config or {}).center or {}
end
function Card:norank()
return self.ability.name == "Stone Card" or self.config.center.no_rank
return self.ability.name == "Stone Card" or self.config.center.no_rank
end
function Card:nosuit()
return self.ability.name == "Stone Card" or self.config.center.no_suit
return self.ability.name == "Stone Card" or self.config.center.no_suit
end
local orig_debuff = Card.set_debuff
function Card:set_debuff(should_debuff)
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
end
local orig_menu = Game.main_menu
function Game:main_menu(change_context)
Jane.sinister = nil
orig_menu(self, change_context)
Jane.sinister = nil
orig_menu(self, change_context)
end
local orig_update = Game.update
function Game:update(dt)
local function delete_hardbans()
if not Jane.config.disable_bans then
for _, v in pairs(Jane.config.bans) do
local e = SMODS.Center:get_obj(v)
local function delete_hardbans()
if not Jane.config.disable_bans then
for _, v in pairs(Jane.config.bans) do
local e = SMODS.Center:get_obj(v)
if e then
e:delete()
end
end
end
end
if e then
e:delete()
end
end
end
end
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
update_hand_text(config, vals)
end
update_hand_text(config, vals)
end
local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local orrery = (G.GAME or {}).orrery
local orrery = (G.GAME or {}).orrery
if not orrery then
return
end
if not orrery then
return
end
local count = 0
local hands = {}
local pools = {chips = 0, level = 0, mult = 0}
local count = 0
local hands = {}
local pools = {chips = 0, level = 0, mult = 0}
for k, v in pairs(G.GAME.hands) do
if k ~= "cry_WholeDeck" then
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
end
for k, v in pairs(G.GAME.hands) do
if k ~= "cry_WholeDeck" then
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
end
if pools.mult == orrery.mult and pools.chips == orrery.chips and pools.level == orrery.level then
return
end
if pools.mult == orrery.mult and pools.chips == orrery.chips and pools.level == orrery.level then
return
end
table.sort(hands, function (x, y) return x.order > y.order end)
table.sort(hands, function (x, y) return x.order > y.order end)
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
orrery.mult = pools.mult
orrery.chips = pools.chips
orrery.level = pools.level
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
end
orrery.mult = pools.mult
orrery.chips = pools.chips
orrery.level = pools.level
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
end
local function hsv(h, s, v)
if s <= 0 then return v, v, v end
@ -308,29 +308,29 @@ function Game:update(dt)
return r + m, g + m, b + m
end
orig_update(self, dt)
orig_update(self, dt)
if not Jane.bans_done then
delete_hardbans()
Jane.bans_done = true
end
if not Jane.bans_done then
delete_hardbans()
Jane.bans_done = true
end
if (G.GAME or {}).banned_keys then
for _, v in pairs(Jane.config.bans) do
G.GAME.banned_keys[v] = true
end
end
if (G.GAME or {}).banned_keys then
for _, v in pairs(Jane.config.bans) do
G.GAME.banned_keys[v] = true
end
end
if G.ARGS.LOC_COLOURS then
local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1)
self.C.jane_RGB[1] = r
self.C.jane_RGB[3] = g
self.C.jane_RGB[2] = b
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end
if G.ARGS.LOC_COLOURS then
local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1)
self.C.jane_RGB[1] = r
self.C.jane_RGB[3] = g
self.C.jane_RGB[2] = b
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end
rebalance_orrery()
rebalance_orrery()
end
local orig_card = SMODS.find_card
@ -340,34 +340,34 @@ local orig_card = SMODS.find_card
---@return Card[]|table[]
--- Returns all cards matching provided `key`.
function SMODS.find_card(key, count_debuffed)
return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
end
SMODS.Atlas {
px = 34,
py = 34,
key = "modicon",
path = "almanac_avatar.png",
px = 34,
py = 34,
key = "modicon",
path = "almanac_avatar.png",
}
SMODS.Atlas {
px = 71,
py = 95,
key = "janeacc",
path = Jane.config.texture_pack .. "/c_jane_acc.png",
px = 71,
py = 95,
key = "janeacc",
path = Jane.config.texture_pack .. "/c_jane_acc.png",
}
for _, v in ipairs({
"back",
"blind",
"booster",
"edition",
"joker",
"slugcat",
"spectral",
"tarot",
"token",
"voucher",
"back",
"blind",
"booster",
"edition",
"joker",
"slugcat",
"spectral",
"tarot",
"token",
"voucher",
}) do
assert(SMODS.load_file("src/" .. v .. ".lua"))()
assert(SMODS.load_file("src/" .. v .. ".lua"))()
end

View file

@ -91,8 +91,8 @@ local function deep_copy(obj, seen)
end
local function format(number, str)
return math.abs(to_big(number)) >= to_big(1e300) and number
or tonumber(str:format((Big and to_number(to_big(number)) or number)))
return math.abs(to_big(number)) >= to_big(1e300) and number
or tonumber(str:format((Big and to_number(to_big(number)) or number)))
end
local function is_card_big(joker)
@ -106,16 +106,16 @@ local function is_card_big(joker)
end
local function log_random(seed, min, max)
math.randomseed(seed)
local lmin = math.log(min, 2.718281828459045)
local lmax = math.log(max, 2.718281828459045)
local poll = math.random() * (lmax - lmin) + lmin
return math.exp(poll)
math.randomseed(seed)
local lmin = math.log(min, 2.718281828459045)
local lmax = math.log(max, 2.718281828459045)
local poll = math.random() * (lmax - lmin) + lmin
return math.exp(poll)
end
function Jane.misprintize_val(val, override, big)
return is_number(val) and check(
return is_number(val) and check(
format(
val * log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
@ -129,12 +129,12 @@ function Jane.misprintize_val(val, override, big)
end
function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack, big)
if name and ref_tbl and ref_value then
local tbl = deep_copy(ref_tbl[ref_value])
if name and ref_tbl and ref_value then
local tbl = deep_copy(ref_tbl[ref_value])
for k, v in pairs(tbl) do
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
if is_number(tbl[k]) and not
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
if is_number(tbl[k]) and not
(k == "id") and not
(k == "colour") and not
(k == "suit_nominal") and not
@ -143,31 +143,31 @@ function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack,
(k == "qty") and not
(k == "x_mult" and v == 1 and not tbl.override_x_mult_check) and not
(k == "selected_d6_face") then
if not base_values[name] then
base_values[name] = {}
end
if not base_values[name] then
base_values[name] = {}
end
if not base_values[name][k] then
base_values[name][k] = tbl[k]
end
if not base_values[name][k] then
base_values[name][k] = tbl[k]
end
tbl[k] = check(
clear and base_values[name][k]
or format(
(stack and tbl[k] or base_values[name][k])
* log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
else
for _k, _ in pairs(tbl[k]) do
if is_number(tbl[k][_k]) and not
clear and base_values[name][k]
or format(
(stack and tbl[k] or base_values[name][k])
* log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
else
for _k, _ in pairs(tbl[k]) do
if is_number(tbl[k][_k]) and not
(_k == "id") and not
(k == "perish_tally") and not
(k == "colour") and not
@ -177,136 +177,136 @@ function Jane.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack,
(_k == "qty") and not
(k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check) and not
(_k == "selected_d6_face") then
if not base_values[name] then
base_values[name] = {}
end
if not base_values[name] then
base_values[name] = {}
end
if not base_values[name][k] then
base_values[name][k] = {}
end
base_values[name][k] = {}
end
if not base_values[name][k][_k] then
base_values[name][k][_k] = tbl[k][_k]
end
base_values[name][k][_k] = tbl[k][_k]
end
tbl[k][_k] = check(
clear and base_values[name][k][_k]
or cry_format(
(stack and tbl[k][_k] or base_values[name][k][_k]) *
tbl[k][_k] = check(
clear and base_values[name][k][_k]
or cry_format(
(stack and tbl[k][_k] or base_values[name][k][_k]) *
log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
end
end
end
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
end
end
end
ref_tbl[ref_value] = tbl
end
ref_tbl[ref_value] = tbl
end
end
function Jane.misprintize(card, override, force_reset, stack)
local function no(self, m, no_no)
if no_no then
if self.infinifusion then
for i = 1, #self.infinifusion do
if G.P_CENTERS[self.infinifusion[i].key][m] or
(G.GAME and G.GAME[m] and G.GAME[m][self.infinifusion[i].key]) then
return true
end
end
local function no(self, m, no_no)
if no_no then
if self.infinifusion then
for i = 1, #self.infinifusion do
if G.P_CENTERS[self.infinifusion[i].key][m] or
(G.GAME and G.GAME[m] and G.GAME[m][self.infinifusion[i].key]) then
return true
end
end
return false
end
return false
end
if not self.config then
return G.P_CENTERS[self.key][m] or (G.GAME and G.GAME[m] and G.GAME[m][self.key])
end
if not self.config then
return G.P_CENTERS[self.key][m] or (G.GAME and G.GAME[m] and G.GAME[m][self.key])
end
return self.config.center[m] or (G.GAME and G.GAME[m] and G.GAME[m][self.config.center_key]) or false
end
return self.config.center[m] or (G.GAME and G.GAME[m] and G.GAME[m][self.config.center_key]) or false
end
return no(self, "no_" .. m, true)
end
return no(self, "no_" .. m, true)
end
if no(card, "immutable", true) then
force_reset = true
end
if no(card, "immutable", true) then
force_reset = true
end
if card.infinifusion then
if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then
---@diagnostic disable-next-line: undefined-global
calculate_infinifusion(card, nil, function(i)
Jane.misprintize(card, override, force_reset, stack)
end)
end
end
if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and
(G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not
stack or not
no(card, "immutable", true) then
if card.ability.name == "Ace Aequilibrium" then
return
end
if card.infinifusion then
if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then
---@diagnostic disable-next-line: undefined-global
calculate_infinifusion(card, nil, function(i)
Jane.misprintize(card, override, force_reset, stack)
end)
end
end
if (not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod) and
(G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker") and not
stack or not
no(card, "immutable", true) then
if card.ability.name == "Ace Aequilibrium" then
return
end
if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then
if not override then
override = {}
end
if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then
if not override then
override = {}
end
override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1
override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1
override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod
override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod
end
override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1
override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1
override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod
override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod
end
if G.GAME.modifiers.cry_misprint_min or override and override.min then
Jane.misprintize_tbl(
card.config.center_key,
card,
"ability",
nil,
override,
stack,
is_card_big(card)
)
if G.GAME.modifiers.cry_misprint_min or override and override.min then
Jane.misprintize_tbl(
card.config.center_key,
card,
"ability",
nil,
override,
stack,
is_card_big(card)
)
if card.base then
Jane.misprintize_tbl(
card.config.card_key,
card,
"base",
nil,
override,
stack,
is_card_big(card)
)
end
end
if card.base then
Jane.misprintize_tbl(
card.config.card_key,
card,
"base",
nil,
override,
stack,
is_card_big(card)
)
end
end
if G.GAME.modifiers.cry_misprint_min then
card.misprint_cost_fac = 1 /
if G.GAME.modifiers.cry_misprint_min then
card.misprint_cost_fac = 1 /
log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
)
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
)
card:set_cost()
end
else
Jane.misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card))
end
card:set_cost()
end
else
Jane.misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card))
end
if card.ability.consumeable then
for k, _ in pairs(card.ability.consumeable) do
card.ability.consumeable[k] = deep_copy(card.ability[k])
end
end
if card.ability.consumeable then
for k, _ in pairs(card.ability.consumeable) do
card.ability.consumeable[k] = deep_copy(card.ability[k])
end
end
end

File diff suppressed because it is too large Load diff

View file

@ -1,354 +1,354 @@
SMODS.Atlas {
key = "janertarots",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_reversetarots.png"
key = "janertarots",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_reversetarots.png"
}
SMODS.Sound({key = "draw", path = "draw.ogg"})
local function conjure(card, number)
for _ = 1, math.min(
math.ceil(card.ability.extra.spectrals) * number,
G.consumeables.config.card_limit - #G.consumeables.cards
) do
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
if G.consumeables.config.card_limit <= #G.consumeables.cards then
return true
end
for _ = 1, math.min(
math.ceil(card.ability.extra.spectrals) * number,
G.consumeables.config.card_limit - #G.consumeables.cards
) do
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
if G.consumeables.config.card_limit <= #G.consumeables.cards then
return true
end
play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck()
G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5)
return true
end
}))
end
play_sound("jane_draw")
local spectral = create_card("Spectral", G.consumeables, nil, nil, nil, nil, nil, "pri")
spectral:add_to_deck()
G.consumeables:emplace(spectral)
card:juice_up(0.3, 0.5)
return true
end
}))
end
end
local function createfulldeck(enhancement, edition, amount, emplacement)
local cards = {}
local cards = {}
for _, v in pairs(G.P_CARDS) do
for i = 1, (amount or 1) do
G.E_MANAGER:add_event(Event({
delay = 0.1,
func = function()
cards[i] = true
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
for _, v in pairs(G.P_CARDS) do
for i = 1, (amount or 1) do
G.E_MANAGER:add_event(Event({
delay = 0.1,
func = function()
cards[i] = true
G.playing_card = (G.playing_card and G.playing_card + 1) or 1
local card = Card(
G.play.T.x + G.play.T.w / 2,
G.play.T.y, G.CARD_W, G.CARD_H,
v,
enhancement or G.P_CENTERS.c_base,
{playing_card = G.playing_card}
)
local card = Card(
G.play.T.x + G.play.T.w / 2,
G.play.T.y, G.CARD_W, G.CARD_H,
v,
enhancement or G.P_CENTERS.c_base,
{playing_card = G.playing_card}
)
if edition then
card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true)
end
if edition then
card:set_edition(type(edition) == "table" and edition or {[edition] = true}, true, true)
end
play_sound("card1")
table.insert(G.playing_cards, card)
card:add_to_deck()
play_sound("card1")
table.insert(G.playing_cards, card)
card:add_to_deck()
if emplacement then
emplacement:emplace(card)
else
G.deck:emplace(card)
end
if emplacement then
emplacement:emplace(card)
else
G.deck:emplace(card)
end
return true
end
}))
end
end
return true
end
}))
end
end
Jane.q(function()
if next(cards) then
playing_card_joker_effects(cards)
end
Jane.q(function()
if next(cards) then
playing_card_joker_effects(cards)
end
return true
end)
return true
end)
Jane.q(function()
cards = nil
return true
end)
Jane.q(function()
cards = nil
return true
end)
end
local function randomize(targets, noanim)
if #targets <= 0 then
return
end
if #targets <= 0 then
return
end
if noanim then
for i=1, #targets do
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
if noanim then
for i=1, #targets do
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(
pseudorandom(pseudoseed("chancetime")) > 1 / (#G.P_CENTER_POOLS["Enhanced"] + 1) and
pseudorandom_element(G.P_CENTER_POOLS["Enhanced"], pseudoseed("spectral_chance")) or
G.P_CENTERS["c_base"]
)
card:set_ability(
pseudorandom(pseudoseed("chancetime")) > 1 / (#G.P_CENTER_POOLS["Enhanced"] + 1) and
pseudorandom_element(G.P_CENTER_POOLS["Enhanced"], pseudoseed("spectral_chance")) or
G.P_CENTERS["c_base"]
)
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true), true, true)
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true), true, true)
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type], true, true)
else
card:set_seal(nil, true, true)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type], true, true)
else
card:set_seal(nil, true, true)
end
card:juice_up(0.3, 0.3)
end
else
for i = 1, #targets do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
card:juice_up(0.3, 0.3)
end
else
for i = 1, #targets do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.15,
func = function()
targets[i]:flip()
play_sound("card1", percent)
targets[i]:juice_up(0.3, 0.3)
return true
end
}))
end
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.15,
func = function()
targets[i]:flip()
play_sound("card1", percent)
targets[i]:juice_up(0.3, 0.3)
return true
end
}))
end
delay(0.2)
delay(0.2)
for i = 1, #targets do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
for i = 1, #targets do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.1,
func = function()
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.1,
func = function()
local card = targets[i]
card:set_base(pseudorandom_element(G.P_CARDS))
card:set_ability(pseudorandom_element(G.P_CENTER_POOLS["Enhanced"]))
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true))
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
local edition_rate = 2
card:set_edition(poll_edition("standard_edition" .. G.GAME.round_resets.ante, edition_rate, true))
local seal_rate = 10
local seal_poll = pseudorandom(pseudoseed("stdseal" .. G.GAME.round_resets.ante))
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
if seal_poll > 1 - 0.02 * seal_rate then
local seal_type = pseudorandom(pseudoseed("stdsealtype" .. G.GAME.round_resets.ante))
local seal_list = {}
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
for k, _ in pairs(G.P_SEALS) do
table.insert(seal_list, k)
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type])
else
card:set_seal()
end
seal_type = math.floor(seal_type * #seal_list)
card:set_seal(seal_list[seal_type])
else
card:set_seal()
end
card:flip()
play_sound("card3", percent, 0.6)
card:juice_up(0.3, 0.3)
return true
end
}))
end
end
card:flip()
play_sound("card3", percent, 0.6)
card:juice_up(0.3, 0.3)
return true
end
}))
end
end
end
SMODS.Consumable {
key = "obfuscation",
atlas = "janeacc",
set = "Spectral",
loc_txt = {
name = "Obfuscation",
text = {
"{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)",
}
},
pos = {x = 0, y = 4},
cost = 4,
can_use = function(_, _)
return Jane.canuse() and #((G.hand or {}).cards or {}) > 0
end,
use = function(_, card, _, _)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
play_sound("tarot1")
card:juice_up(0.3, 0.5)
return true
end
}))
key = "obfuscation",
atlas = "janeacc",
set = "Spectral",
loc_txt = {
name = "Obfuscation",
text = {
"{C:green,E:1}Randomises{} all cards in hand",
"{C:inactive}(Rank, seal, edition,",
"{C:inactive}enhancement, and suit)",
}
},
pos = {x = 0, y = 4},
cost = 4,
can_use = function(_, _)
return Jane.canuse() and #((G.hand or {}).cards or {}) > 0
end,
use = function(_, card, _, _)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
play_sound("tarot1")
card:juice_up(0.3, 0.5)
return true
end
}))
randomize(G.hand.cards)
delay(0.5)
end
randomize(G.hand.cards)
delay(0.5)
end
}
SMODS.Consumable {
key = "conjure",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Conjure",
text = {
"Creates {C:attention}#1#",
"{C:spectral}Spectral{} cards",
"{C:inactive}(Must have room)",
}
},
config = {extra = {spectrals = 2}},
pos = {x = 2, y = 4},
cost = 4,
key = "conjure",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Conjure",
text = {
"Creates {C:attention}#1#",
"{C:spectral}Spectral{} cards",
"{C:inactive}(Must have room)",
}
},
config = {extra = {spectrals = 2}},
pos = {x = 2, y = 4},
cost = 4,
loc_vars = function(self, info_queue, center)
return {vars = {math.ceil(center.ability.extra.spectrals)}}
end,
can_use = Jane.canuse,
use = function(_, card, _, _)
conjure(card, 1)
delay(0.6)
end,
bulk_use = function(_, card, _, _, number)
conjure(card, number)
delay(0.6)
end
can_use = Jane.canuse,
use = function(_, card, _, _)
conjure(card, 1)
delay(0.6)
end,
bulk_use = function(_, card, _, _, number)
conjure(card, number)
delay(0.6)
end
}
SMODS.Consumable {
key = "shadows",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Shadows",
text = {
"Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative",
"{C:attention}Perishable {C:attention}Jokers{}, set",
"{C:money}sell value{} of {C:attention}all Jokers{} to {C:money}$0",
}
},
config = {extra = {shadows = 2}},
pos = {x = 3, y = 4},
cost = 4,
key = "shadows",
set = "Spectral",
atlas = "janeacc",
loc_txt = {
name = "Shadows",
text = {
"Create {C:attention}#1#{} {C:green}random {C:dark_edition}Negative",
"{C:attention}Perishable {C:attention}Jokers{}, set",
"{C:money}sell value{} of {C:attention}all Jokers{} to {C:money}$0",
}
},
config = {extra = {shadows = 2}},
pos = {x = 3, y = 4},
cost = 4,
loc_vars = function(_, _, center)
return {vars = {((center.ability or {}).extra or {}).shadows or 2}}
end,
can_use = Jane.canuse,
use = function(_, card, _, _)
for _ = 1, card.ability.extra.shadows do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true})
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
can_use = Jane.canuse,
use = function(_, card, _, _)
for _ = 1, card.ability.extra.shadows do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker:set_edition({negative = true})
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end,
bulk_use = function(_, card, _, _, number)
for _ = 1, card.ability.extra.shadows * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true
joker:set_edition({negative = true})
joker.no_forced_edition = nil
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end,
bulk_use = function(_, card, _, _, number)
for _ = 1, card.ability.extra.shadows * number do
local joker = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "phantom")
joker.no_forced_edition = true
joker:set_edition({negative = true})
joker.no_forced_edition = nil
joker.ability.eternal = false
joker.ability.perishable = true
joker.ability.perish_tally = 5
joker:add_to_deck()
G.jokers:emplace(joker)
end
delay(0.6)
delay(0.6)
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end
for i = 1, #G.jokers.cards do
G.jokers.cards[i].base_cost = 0
G.jokers.cards[i].extra_cost = 0
G.jokers.cards[i].cost = 0
G.jokers.cards[i].sell_cost = 0
G.jokers.cards[i].sell_cost_label = G.jokers.cards[i].facing == "back" and "?" or G.jokers.cards[i].sell_cost
end
end
}
SMODS.Consumable {
key = "reverse_hanged_man",
atlas = "janertarots",
set = "Spectral",
loc_txt = {
name = "Zen",
text = {
"{C:attention}Reset{} your deck to",
"a {C:attention}standard 52-card deck"
}
},
config = {extra = {destruction = 0.5}},
pos = {x = 7, y = 1},
cost = 15,
key = "reverse_hanged_man",
atlas = "janertarots",
set = "Spectral",
loc_txt = {
name = "Zen",
text = {
"{C:attention}Reset{} your deck to",
"a {C:attention}standard 52-card deck"
}
},
config = {extra = {destruction = 0.5}},
pos = {x = 7, y = 1},
cost = 15,
loc_vars = function(_, _, center)
return {vars = {
math.min(100, center.ability.extra.destruction * 100),
math.ceil(#(G.playing_cards or {}) * center.ability.extra.destruction)
}}
math.min(100, center.ability.extra.destruction * 100),
math.ceil(#(G.playing_cards or {}) * center.ability.extra.destruction)
}}
end,
can_use = Jane.canuse,
use = function(_, _, _, _)
Jane.q(function()
for _, v in pairs(G.playing_cards) do
v:start_dissolve()
end
can_use = Jane.canuse,
use = function(_, _, _, _)
Jane.q(function()
for _, v in pairs(G.playing_cards) do
v:start_dissolve()
end
return true
end)
return true
end)
local function realdelay(time, queue)
G.E_MANAGER:add_event(Event({
trigger = "after",
timer = "REAL",
delay = time or 1,
func = function()
return true
end
}), queue)
end
local function realdelay(time, queue)
G.E_MANAGER:add_event(Event({
trigger = "after",
timer = "REAL",
delay = time or 1,
func = function()
return true
end
}), queue)
end
realdelay(1)
createfulldeck()
end
realdelay(1)
createfulldeck()
end
}

View file

@ -1,50 +1,50 @@
local blurbs = {
"Hey! Pick me!",
"You wouldn't say no to a free negative me, would you?",
"Sometimes, an extra four mult goes a long way!",
"I won't take up space, I promise!",
"Don't ask how I ended up in a tarot!",
"Hee-hee, hoo-hoo!",
"Who knew even fortunes could be a circus act?",
"Looks like the joke is on the crystal globe!",
"It's a little cramped in this tarot...!",
"Ouch, I think the joke is on me!",
"Looks like the joke is on you!",
"I'm not just a clown; I'm the whole circus!",
"Seems a little suspicious for a jolly old fella like me to be in this card...",
"I can't help if I'm still in this silly old card, break me out!",
"Let me tell you, you'd love the show going on in this tarot!",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"I've heard of a round buffoon that lives in a pretty funky town...",
"I can't give four mult if I'm still in this card!",
"I'm rooting for you! Even if it means I'll never get out of this card...",
"Who knew I'd have access to a great show? That show being you!",
"The stakes are only gonna rise here!",
"Juggling is one of my favourite passtimes!",
"I wonder what's the deal with pairs?",
"You don't need to understand math to enjoy watching the digits climb!",
"You should meet my friend Joseph; he's stuck in a Planet card!",
"M!",
"Hey! Pick me!",
"You wouldn't say no to a free negative me, would you?",
"Sometimes, an extra four mult goes a long way!",
"I won't take up space, I promise!",
"Don't ask how I ended up in a tarot!",
"Hee-hee, hoo-hoo!",
"Who knew even fortunes could be a circus act?",
"Looks like the joke is on the crystal globe!",
"It's a little cramped in this tarot...!",
"Ouch, I think the joke is on me!",
"Looks like the joke is on you!",
"I'm not just a clown; I'm the whole circus!",
"Seems a little suspicious for a jolly old fella like me to be in this card...",
"I can't help if I'm still in this silly old card, break me out!",
"Let me tell you, you'd love the show going on in this tarot!",
"I'd give you more tickets to JimCon, but I'm fresh out.",
"I've heard of a round buffoon that lives in a pretty funky town...",
"I can't give four mult if I'm still in this card!",
"I'm rooting for you! Even if it means I'll never get out of this card...",
"Who knew I'd have access to a great show? That show being you!",
"The stakes are only gonna rise here!",
"Juggling is one of my favourite passtimes!",
"I wonder what's the deal with pairs?",
"You don't need to understand math to enjoy watching the digits climb!",
"You should meet my friend Joseph; he's stuck in a Planet card!",
"M!",
}
SMODS.Consumable {
key = "jokerinatarot",
atlas = "janeacc",
set = "Tarot",
loc_txt = {
name = "Joker-in-a-Tarot",
text = {
"Create a {C:dark_edition}Negative {C:attention}default Joker",
"{C:inactive,E:1}#1#{}"
}
},
key = "jokerinatarot",
atlas = "janeacc",
set = "Tarot",
loc_txt = {
name = "Joker-in-a-Tarot",
text = {
"Create a {C:dark_edition}Negative {C:attention}default Joker",
"{C:inactive,E:1}#1#{}"
}
},
loc_vars = function(_, _, _)
return {vars = {blurbs[math.random(#blurbs)]}}
end,
pos = {x = 0, y = 1},
cost = 3,
can_use = Jane.canuse,
use = function(_, _, _, _)
pos = {x = 0, y = 1},
cost = 3,
can_use = Jane.canuse,
use = function(_, _, _, _)
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_joker", "jokerfromatarot")
card:set_edition({negative = true}, true)
card.cost = 1
@ -54,10 +54,10 @@ SMODS.Consumable {
card.sell_cost_label = card.facing == "back" and "?" or card.sell_cost
card:add_to_deck()
G.jokers:emplace(card)
end,
bulk_use = function(self, card, area, copier, number)
for _ = 1, number do
end,
bulk_use = function(self, card, area, copier, number)
for _ = 1, number do
self:use(card, area, copier)
end
end
end
end
}

View file

@ -1,86 +1,86 @@
SMODS.Atlas {
key = "janetokens",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_tokens.png"
key = "janetokens",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/c_jane_tokens.png"
}
SMODS.Sound({key = "e_gilded", path = "e_gilded.ogg"})
SMODS.ConsumableType {
key = "jane_tokens",
default = "c_jane_token_tag_standard",
loc_txt = {
collection = "Tokens",
name = "Token"
},
shop_rate = 0,
collection_rows = {6, 6},
primary_colour = G.C.CHIPS,
secondary_colour = G.C.VOUCHER,
key = "jane_tokens",
default = "c_jane_token_tag_standard",
loc_txt = {
collection = "Tokens",
name = "Token"
},
shop_rate = 0,
collection_rows = {6, 6},
primary_colour = G.C.CHIPS,
secondary_colour = G.C.VOUCHER,
}
for _, v in pairs({
{"tag_standard", "Standard", 0, 0, 3},
{"tag_charm", "Charm", 1, 0, 5},
{"tag_meteor", "Meteor", 2, 0, 5},
{"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_rare", "Rare", 3, 1, 5},
{"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_foil", "Foil", 1, 3, 3},
{"tag_holo", "Holographic", 2, 3, 4},
{"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_negative", "Negative", 4, 3, 10},
{"tag_investment", "Investment", 0, 3, 8},
{"tag_voucher", "Voucher", 4, 5, 5},
{"tag_handy", "Handy", 1, 5, 8},
{"tag_garbage", "Garbage", 0, 5, 6},
{"tag_coupon", "Coupon", 4, 4, 10},
{"tag_juggle", "Juggle", 2, 5, 2},
{"tag_d_six", "Dice", 0, 4, 2},
{"tag_top_up", "Top-up", 2, 4, 2},
{"tag_skip", "Speed", 4, 2, 7},
{"tag_economy", "Economy", 5, 2, 10},
{"tag_double", "Double", 0, 2, 6},
{"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_cry_memory", "Memory", 5, 4, 8}
{"tag_standard", "Standard", 0, 0, 3},
{"tag_charm", "Charm", 1, 0, 5},
{"tag_meteor", "Meteor", 2, 0, 5},
{"tag_ethereal", "Ethereal", 3, 0, 5},
{"tag_buffoon", "Buffoon", 4, 0, 8},
{"tag_cry_bundle", "Bundle", 1, 1, 10},
{"tag_uncommon", "Uncommon", 2, 1, 3},
{"tag_rare", "Rare", 3, 1, 5},
{"tag_cry_epic", "Epic", 4, 1, 8},
{"tag_foil", "Foil", 1, 3, 3},
{"tag_holo", "Holographic", 2, 3, 4},
{"tag_polychrome", "Polychrome", 3, 3, 5},
{"tag_negative", "Negative", 4, 3, 10},
{"tag_investment", "Investment", 0, 3, 8},
{"tag_voucher", "Voucher", 4, 5, 5},
{"tag_handy", "Handy", 1, 5, 8},
{"tag_garbage", "Garbage", 0, 5, 6},
{"tag_coupon", "Coupon", 4, 4, 10},
{"tag_juggle", "Juggle", 2, 5, 2},
{"tag_d_six", "Dice", 0, 4, 2},
{"tag_top_up", "Top-up", 2, 4, 2},
{"tag_skip", "Speed", 4, 2, 7},
{"tag_economy", "Economy", 5, 2, 10},
{"tag_double", "Double", 0, 2, 6},
{"tag_cry_triple", "Triple", 1, 2, 8},
{"tag_cry_quadruple", "Quadruple", 2, 2, 10},
{"tag_cry_quintuple", "Quintuple", 3, 2, 13},
{"tag_cry_memory", "Memory", 5, 4, 8}
}) do
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable {
key = "token_" .. v[1],
set = "jane_tokens",
atlas = "janetokens",
loc_txt = {
name = v[2] .. " Token",
text = {
"Use to create a",
"{C:attention}" .. v[2] .. " Tag",
},
},
pos = {x = v[3], y = v[4]},
cost = v[5],
can_stack = true,
can_divide = true,
can_use = Jane.canuse,
in_pool = function (_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4)
add_tag(Tag(v[1]))
end,
bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4)
if Cryptid or v[1]:sub(1, 7) ~= "tag_cry" then
SMODS.Consumable {
key = "token_" .. v[1],
set = "jane_tokens",
atlas = "janetokens",
loc_txt = {
name = v[2] .. " Token",
text = {
"Use to create a",
"{C:attention}" .. v[2] .. " Tag",
},
},
pos = {x = v[3], y = v[4]},
cost = v[5],
can_stack = true,
can_divide = true,
can_use = Jane.canuse,
in_pool = function (_, _)
return G.GAME.used_vouchers.v_jane_token_voucher
end,
use = function(_, _, _, _)
play_sound("jane_e_gilded", 1.25, 0.4)
add_tag(Tag(v[1]))
end,
bulk_use = function(_, _, _, _, number)
play_sound("jane_e_gilded", 1.25, 0.4)
for _ = 1, number do
add_tag(Tag(v[1]))
end
end
}
end
for _ = 1, number do
add_tag(Tag(v[1]))
end
end
}
end
end

View file

@ -1,23 +1,23 @@
SMODS.Atlas {
key = "janetokenvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png"
key = "janetokenvoucher",
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/v_jane_token_voucher.png"
}
SMODS.Voucher {
key = "token_voucher",
atlas = "janetokenvoucher",
loc_txt = {
name = "Token Voucher",
text = {
"{C:attention}Tokens {}can appear",
"in the shop",
}
},
pos = {x = 0, y = 0},
cost = 15,
redeem = function (_, _)
G.GAME['jane_tokens_rate'] = 1.5
end
key = "token_voucher",
atlas = "janetokenvoucher",
loc_txt = {
name = "Token Voucher",
text = {
"{C:attention}Tokens {}can appear",
"in the shop",
}
},
pos = {x = 0, y = 0},
cost = 15,
redeem = function (_, _)
G.GAME['jane_tokens_rate'] = 1.5
end
}