Alter Orrery Deck
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parent
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2 changed files with 24 additions and 24 deletions
17
src/back.lua
17
src/back.lua
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@ -58,20 +58,19 @@ SMODS.Back {
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loc_txt = {
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loc_txt = {
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name = "Orrery Deck",
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name = "Orrery Deck",
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text = {
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text = {
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"All hands start at",
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"{C:attention}Hand stats {}are",
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"{X:chips,C:white}150{C:mult} X {X:red,C:white}1{} and",
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"always " .. (Cryptid and "{C:cry_ascendant}" or "{C:attention}") .. "equalized",
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"{C:cry_ascendant}equalised {}whenever",
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"their {C:chips}Chips{}, {C:mult}Mult{},",
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"or {C:planet}level {C:attention}change",
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}
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}
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},
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},
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apply = function(_)
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apply = function(_)
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Jane.q(function()
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Jane.q(function()
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G.GAME.orrery = {chips = 150, hands = {}, level = 1, mult = 1}
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local orrery = {}
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G.GAME.orrery = orrery
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for _, v in pairs(G.GAME.hands) do
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for k, v in pairs(G.GAME.hands) do
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v.mult = G.GAME.orrery.mult
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v.mult = 1
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v.chips = G.GAME.orrery.chips
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v.chips = 150
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orrery[k] = {chips = v.chips, level = v.level, mult = v.mult}
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end
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end
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save_run()
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save_run()
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17
src/main.lua
17
src/main.lua
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@ -256,21 +256,21 @@ function Game:update(dt)
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local pools = {chips = 0, level = 0, mult = 0}
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local pools = {chips = 0, level = 0, mult = 0}
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for k, v in pairs(G.GAME.hands) do
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for k, v in pairs(G.GAME.hands) do
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if k ~= "cry_WholeDeck" then
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if orrery[k] and
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if orrery.hands[k] and orrery.hands[k] ~= v then
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(orrery[k].mult ~= v.mult or
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orrery[k].chips ~= v.chips or
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orrery[k].level ~= v.level) then
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inequalities = inequalities + 1
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inequalities = inequalities + 1
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end
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end
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count = count + 1
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count = count + 1
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orrery.hands[k] = v
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hands[#hands + 1] = v
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hands[#hands + 1] = v
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pools.mult = v.mult + pools.mult
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pools.mult = v.mult + pools.mult
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pools.chips = v.chips + pools.chips
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pools.chips = v.chips + pools.chips
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pools.level = v.level + pools.level
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pools.level = v.level + pools.level
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end
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end
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end
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if pools.mult == orrery.mult and pools.chips == orrery.chips and pools.level == orrery.level then
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if inequalities == 0 then
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return
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return
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end
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end
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@ -283,9 +283,10 @@ function Game:update(dt)
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v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
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v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
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end
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end
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orrery.mult = pools.mult
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for k, v in pairs(G.GAME.hands) do
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orrery.chips = pools.chips
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orrery[k] = {chips = v.chips, level = v.level, mult = v.mult}
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orrery.level = pools.level
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end
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hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
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hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
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delay(1)
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delay(1)
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update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
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update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
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