Add Omega cards

This commit is contained in:
Emik 2026-10-03 06:28:55 +02:00
parent 2a763c4bd2
commit 4206f4e16d
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
23 changed files with 1368 additions and 10 deletions

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assets/shaders/crystal.fs Normal file
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@ -0,0 +1,98 @@
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp
#else
#define MY_HIGHP_OR_MEDIUMP mediump
#endif
extern MY_HIGHP_OR_MEDIUMP vec2 crystal;
extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{
if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
}
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba;
}
}
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel( texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high-low -0.1;
number fac = 0.8 + 0.9*sin(11.*uv.x+4.32*uv.y + crystal.r*12. + cos(crystal.r*5.3 + uv.y*4.2 - uv.x*4.));
number fac2 = 0.5 + 0.5*sin(8.*uv.x+2.32*uv.y + crystal.r*5. - cos(crystal.r*2.3 + uv.x*8.2));
number fac3 = 0.5 + 0.5*sin(10.*uv.x+5.32*uv.y + crystal.r*6.111 + sin(crystal.r*5.3 + uv.y*3.2));
number fac4 = 0.5 + 0.5*sin(3.*uv.x+2.32*uv.y + crystal.r*8.111 + sin(crystal.r*1.3 + uv.y*11.2));
number fac5 = sin(0.9*16.*uv.x+5.32*uv.y + crystal.r*12. + cos(crystal.r*5.3 + uv.y*4.2 - uv.x*4.));
number maxfac = 0.7*max(max(fac, max(fac2, max(fac3,0.0))) + (fac+fac2+fac3*fac4), 0.);
tex.rgb = tex.rgb*0.5 + vec3(0.4, 0.4, 0.8);
tex.r = tex.r-delta + delta*maxfac*(0.7 + fac5*0.27) - 0.1;
tex.g = tex.g-delta + delta*maxfac*(0.7 - fac5*0.27) - 0.1;
tex.b = tex.b-delta + delta*maxfac*0.7 - 0.1;
tex.a = 0.25+tex.a*(0.5*max(min(1., max(0.,0.3*max(low*0.2, delta)+ min(max(maxfac*0.1,0.), 0.4)) ), 0.) + 0.15*maxfac*(0.1+delta));
return dissolve_mask(tex*colour, texture_coords, uv);
}
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0,0,0,scale);
}
#endif

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@ -45,7 +45,10 @@ match_indent = true
target = "functions/misc_functions.lua" target = "functions/misc_functions.lua"
pattern = "local AC = G.SETTINGS.ambient_control" pattern = "local AC = G.SETTINGS.ambient_control"
position = "before" position = "before"
payload = '''if Jane and payload = '''local jane_rgb = G.C.jane_RGB
jane_rgb[1], jane_rgb[2], jane_rgb[3] = Jane.hsv(1 - (G.TIMERS.REAL / 3 % 1), math.sin(G.TIMERS.REAL) / 10 + 0.6, 1)
if Jane and
(type(G.ARGS.score_intensity.required_score) == "table" and (type(G.ARGS.score_intensity.required_score) == "table" and
G.ARGS.score_intensity.required_score:to_number() or G.ARGS.score_intensity.required_score:to_number() or
G.ARGS.score_intensity.required_score) ~= 0 then G.ARGS.score_intensity.required_score) ~= 0 then

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@ -16,5 +16,5 @@
"Bakery (>=3.0.0~*)" "Bakery (>=3.0.0~*)"
], ],
"conflicts": [], "conflicts": [],
"version": "1.11.30" "version": "1.12.0"
} }

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@ -291,6 +291,7 @@ if Jane.cry then
cost = 2, cost = 2,
weight = 0.24, weight = 0.24,
create_card = function(_, _) create_card = function(_, _)
---@diagnostic disable-next-line: return-type-mismatch
return create_card("Code", G.pack_cards, nil, nil, true, true, nil, "cry_program_3") return create_card("Code", G.pack_cards, nil, nil, true, true, nil, "cry_program_3")
end, end,
ease_background_colour = function(_) ease_background_colour = function(_)
@ -338,6 +339,7 @@ for i = 1, 2 do
return {vars = {card.ability.choose, card.ability.extra}} return {vars = {card.ability.choose, card.ability.extra}}
end, end,
create_card = function(_, _, _) create_card = function(_, _, _)
---@diagnostic disable-next-line: return-type-mismatch
return create_card("jane_tokens", G.pack_cards, nil, nil, true, true, nil, "jane_tokens" .. i) return create_card("jane_tokens", G.pack_cards, nil, nil, true, true, nil, "jane_tokens" .. i)
end, end,
create_UIBox = function(_) create_UIBox = function(_)

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@ -1,7 +1,10 @@
SMODS.Shader({key = "moire", path = "moire.fs"}) SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "crystal", path = "crystal.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"}) SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"}) SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_crystal", path = "e_crystal.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function get_weight(self) local function get_weight(self)
@ -71,7 +74,49 @@ SMODS.Edition({
get_weight = get_weight, get_weight = get_weight,
}) })
local moire = SMODS.Edition({ SMODS.Edition({
key = "crystal",
loc_txt = {
name = "Crystal",
label = "Crystal",
text = {
"{C:blue}+Mult{} Chips",
"{C:red}+Chips{} Mult",
},
},
config = {e_chips = 1.2, e_mult = 0.8},
sound = {sound = "jane_e_crystal", per = 1, vol = 0.7},
weight = 0,
extra_cost = 10,
in_shop = true,
no_shadow = true,
apply_to_float = false,
shader = "jane_crystal",
disable_base_shader = true,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, card, context)
if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
return
end
return {
extra = {
card = card,
chips = mult,
colour = G.C.jane_RGB,
extra = {
card = card,
mult = hand_chips + mult,
colour = G.C.jane_RGB,
},
},
}
end,
})
SMODS.Edition({
key = "moire", key = "moire",
loc_txt = { loc_txt = {
name = "Moire", name = "Moire",
@ -83,12 +128,11 @@ local moire = SMODS.Edition({
}, },
config = {e_chips = 0.8, e_mult = 1.2}, config = {e_chips = 0.8, e_mult = 1.2},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7}, sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 1, weight = 0,
extra_cost = 10, extra_cost = 10,
in_shop = true, in_shop = true,
shader = "jane_moire", shader = "jane_moire",
apply_to_float = false, apply_to_float = false,
get_weight = get_weight,
loc_vars = function(self, _, _) loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}} return {vars = {self.config.e_chips, self.config.e_mult}}
end, end,

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@ -12,9 +12,10 @@ end
Jane = { Jane = {
cry = SMODS.Mods.Cryptid and not SMODS.Mods.Cryptid.disabled, cry = SMODS.Mods.Cryptid and not SMODS.Mods.Cryptid.disabled,
config = { config = {
omega_chance = 1 / 301,
texture_pack = "default", texture_pack = "default",
wee_sizemod = math.sqrt(2), wee_sizemod = math.sqrt(2),
bans = {"j_cry_crustulum", "c_cry_hammerspace"}, bans = {"j_Bakery_Lua", "j_cry_crustulum", "c_cry_hammerspace"},
}, },
} }
@ -313,6 +314,10 @@ local orig_start_run = Game.start_run
function Game:start_run(...) function Game:start_run(...)
orig_start_run(self, ...) orig_start_run(self, ...)
self.GAME.modifiers.omegas_found = nil
self.GAME.modifiers.omega_replacement =
self.GAME.modifiers.omega_replacement or Jane.config.omega_chance
if self.GAME.banned_keys then if self.GAME.banned_keys then
for _, v in pairs(Jane.config.bans) do for _, v in pairs(Jane.config.bans) do
@ -362,6 +367,7 @@ for _, v in ipairs({
"challenge", "challenge",
"edition", "edition",
"joker", "joker",
"omega",
"slugcat", "slugcat",
"spectral", "spectral",
"tarot", "tarot",

1201
src/omega.lua Normal file

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@ -412,6 +412,7 @@ SMODS.Joker {
return not card.debuff and Jane.can_use() and next(G.hand.highlighted) return not card.debuff and Jane.can_use() and next(G.hand.highlighted)
end, end,
Bakery_use_joker = function(_, card) Bakery_use_joker = function(_, card)
---@diagnostic disable-next-line: deprecated
local removed = {unpack(G.hand.highlighted)} local removed = {unpack(G.hand.highlighted)}
for _, v in pairs(removed) do for _, v in pairs(removed) do
@ -642,9 +643,6 @@ SMODS.Joker {
} }
end, end,
draw = function(_, card) draw = function(_, card)
local rgb = G.C.jane_RGB
rgb[1], rgb[2], rgb[3] = Jane.hsv(1 - (G.TIMERS.REAL / 3 % 1), math.sin(G.TIMERS.REAL) / 10 + 0.6, 1)
local _ = card and local _ = card and
card.children.floating_sprite and card.children.floating_sprite and
card.children.floating_sprite:set_sprite_pos({x = card.ability.extra.is_attuned and 2 or 1, y = 0}) card.children.floating_sprite:set_sprite_pos({x = card.ability.extra.is_attuned and 2 or 1, y = 0})
@ -811,7 +809,7 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "The Rot", name = "The Rot",
text = { text = {
Jane.cry and "{C:attention}Duplicates itself{} at the" or "{C:inactive,E:1}Does nothing", Jane.cry and "{C:attention}Duplicates itself{} at the" or "{C:inactive,E:1}Does nothing?",
Jane.cry and "end of {C:attention}every ante" or nil, Jane.cry and "end of {C:attention}every ante" or nil,
}, },
}, },
@ -823,6 +821,12 @@ SMODS.Joker {
in_pool = function() in_pool = function()
return true, {allow_duplicates = true} return true, {allow_duplicates = true}
end, end,
add_to_deck = function()
G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement * 2
end,
remove_from_deck = function()
G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement / 2
end,
calculate = Jane.cry and function(_, card, context) calculate = Jane.cry and function(_, card, context)
local function has_room() local function has_room()
return G.jokers.config.card_count < G.jokers.config.card_limit return G.jokers.config.card_count < G.jokers.config.card_limit