Reset operator appropriately

This commit is contained in:
Emik 2025-03-31 16:45:51 +02:00
parent 98265a1bbe
commit 3c98e2cbca
Signed by untrusted user who does not match committer: emik
GPG key ID: 09CDFF9E5703688D
3 changed files with 4 additions and 5 deletions

View file

@ -12,5 +12,5 @@
"Bakery (>=0.1.26~*)" "Bakery (>=0.1.26~*)"
], ],
"conflicts": ["Jen"], "conflicts": ["Jen"],
"version": "0.3.1" "version": "0.3.2"
} }

View file

@ -155,8 +155,8 @@ function ease_ante(mod)
if G.GAME.nitro then if G.GAME.nitro then
mod = Cryptid and mod = Cryptid and
(G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante (G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante or
or math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or
(mod > 0 and mod * 2 or mod) (mod > 0 and mod * 2 or mod)
end end

View file

@ -77,8 +77,7 @@ SMODS.Blind {
dollars = 6, dollars = 6,
defeat = function(_) defeat = function(_)
if not Cryptid then if not Cryptid then
G.GAME.operator = 2 offset_operator(2 - Jane.get_operator())
offset_operator(0)
elseif not G.GAME.blind.disabled then elseif not G.GAME.blind.disabled then
offset_operator(1) offset_operator(1)
end end