Reset operator appropriately
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98265a1bbe
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3 changed files with 4 additions and 5 deletions
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@ -12,5 +12,5 @@
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"Bakery (>=0.1.26~*)"
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"Bakery (>=0.1.26~*)"
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],
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],
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"conflicts": ["Jen"],
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"conflicts": ["Jen"],
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"version": "0.3.1"
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"version": "0.3.2"
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}
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}
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@ -155,8 +155,8 @@ function ease_ante(mod)
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if G.GAME.nitro then
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if G.GAME.nitro then
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mod = Cryptid and
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mod = Cryptid and
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(G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante
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(G.GAME.round_resets.ante < 0 and -G.GAME.round_resets.ante or
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or math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or
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math.ceil(next_triangle_number(G.GAME.round_resets.ante) - G.GAME.round_resets.ante)) or
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(mod > 0 and mod * 2 or mod)
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(mod > 0 and mod * 2 or mod)
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end
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end
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@ -77,8 +77,7 @@ SMODS.Blind {
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dollars = 6,
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dollars = 6,
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defeat = function(_)
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defeat = function(_)
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if not Cryptid then
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if not Cryptid then
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G.GAME.operator = 2
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offset_operator(2 - Jane.get_operator())
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offset_operator(0)
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elseif not G.GAME.blind.disabled then
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elseif not G.GAME.blind.disabled then
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offset_operator(1)
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offset_operator(1)
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end
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end
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