Buff Hunter and non-Cryptid Saint
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a298596988
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3 changed files with 8 additions and 8 deletions
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@ -17,5 +17,5 @@
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"conflicts": [
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"Jen"
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],
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"version": "1.5.34"
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"version": "1.5.35"
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}
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@ -50,7 +50,7 @@ SMODS.Edition({
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},
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sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
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weight = 10,
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extra_cost = 4,
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extra_cost = 2,
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in_shop = true,
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shader = "polygloss",
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apply_to_float = false,
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@ -177,7 +177,7 @@ SMODS.Edition({
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config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
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sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
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weight = 2,
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extra_cost = 6,
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extra_cost = 10,
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in_shop = true,
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shader = "moire",
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in_pool = allow_moire,
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@ -165,7 +165,7 @@ SMODS.Joker {
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info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_empowered or G.P_CENTERS.c_soul
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local rounds_left = card.ability.extra.rounds_left
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local sold = rounds_left - hunter[3]
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local sold = rounds_left - hunter[5]
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return {
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vars = {
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@ -221,7 +221,7 @@ SMODS.Joker {
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return
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end
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if context.selling_self and card.ability.extra.rounds_left <= hunter[3] then
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if context.selling_self and card.ability.extra.rounds_left <= hunter[5] then
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spawn_rot()
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elseif not context.individual and not context.repetition and not context.retrigger_joker then
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if G.GAME.round_resets.hands <= 0 then
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@ -469,7 +469,7 @@ function Card:set_debuff(should_debuff)
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end
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local function attunement()
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return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.2)
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return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.25)
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end
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SMODS.Joker {
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@ -615,9 +615,9 @@ SMODS.Joker {
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e_jane_moire = {
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colour = G.C.jane_RGB,
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sound = "talisman_eeechip",
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[Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
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EEchip_mod = Cryptid and attune or nil,
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[Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
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message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult",
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message = (Cryptid and "^^" or "^") .. attune .. (Cryptid and " Chips & Mult" or ""),
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},
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})[Cryptid and "e_jane_moire" or ((context.other_card or context.other_joker or {}).edition or {}).key]
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