Add Moire
This commit is contained in:
parent
e9090a2a5d
commit
2e661e0b50
6 changed files with 240 additions and 17 deletions
151
assets/shaders/moire.fs
Normal file
151
assets/shaders/moire.fs
Normal file
|
|
@ -0,0 +1,151 @@
|
||||||
|
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
|
||||||
|
#define MY_HIGHP_OR_MEDIUMP highp
|
||||||
|
#else
|
||||||
|
#define MY_HIGHP_OR_MEDIUMP mediump
|
||||||
|
#endif
|
||||||
|
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP vec2 moire;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP number dissolve;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP number time;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
|
||||||
|
extern bool shadow;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
|
||||||
|
|
||||||
|
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
|
||||||
|
{
|
||||||
|
if (dissolve < 0.001) {
|
||||||
|
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
|
||||||
|
|
||||||
|
float t = time * 10.0 + 2003.;
|
||||||
|
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
|
||||||
|
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
|
||||||
|
|
||||||
|
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
|
||||||
|
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
|
||||||
|
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
|
||||||
|
|
||||||
|
float field = (1.+ (
|
||||||
|
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
|
||||||
|
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
|
||||||
|
vec2 borders = vec2(0.2, 0.8);
|
||||||
|
|
||||||
|
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
|
||||||
|
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||||
|
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||||
|
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||||
|
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
|
||||||
|
|
||||||
|
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
|
||||||
|
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
|
||||||
|
tex.rgba = burn_colour_1.rgba;
|
||||||
|
} else if (burn_colour_2.a > 0.01) {
|
||||||
|
tex.rgba = burn_colour_2.rgba;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
|
||||||
|
}
|
||||||
|
|
||||||
|
number hue(number s, number t, number h)
|
||||||
|
{
|
||||||
|
number hs = mod(h, 1.)*6.;
|
||||||
|
if (hs < 1.) return (t-s) * hs + s;
|
||||||
|
if (hs < 3.) return t;
|
||||||
|
if (hs < 4.) return (t-s) * (4.-hs) + s;
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 RGB(vec4 c)
|
||||||
|
{
|
||||||
|
if (c.y < 0.0001)
|
||||||
|
return vec4(vec3(c.z), c.a);
|
||||||
|
|
||||||
|
number t = (c.z < .5) ? c.y*c.z + c.z : -c.y*c.z + (c.y+c.z);
|
||||||
|
number s = 2.0 * c.z - t;
|
||||||
|
return vec4(hue(s,t,c.x + 1./3.), hue(s,t,c.x), hue(s,t,c.x - 1./3.), c.w);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 HSL(vec4 c)
|
||||||
|
{
|
||||||
|
number low = min(c.r, min(c.g, c.b));
|
||||||
|
number high = max(c.r, max(c.g, c.b));
|
||||||
|
number delta = high - low;
|
||||||
|
number sum = high+low;
|
||||||
|
|
||||||
|
vec4 hsl = vec4(.0, .0, .5 * sum, c.a);
|
||||||
|
if (delta == .0)
|
||||||
|
return hsl;
|
||||||
|
|
||||||
|
hsl.y = (hsl.z < .5) ? delta / sum : delta / (2.0 - sum);
|
||||||
|
|
||||||
|
if (high == c.r)
|
||||||
|
hsl.x = (c.g - c.b) / delta;
|
||||||
|
else if (high == c.g)
|
||||||
|
hsl.x = (c.b - c.r) / delta + 2.0;
|
||||||
|
else
|
||||||
|
hsl.x = (c.r - c.g) / delta + 4.0;
|
||||||
|
|
||||||
|
hsl.x = mod(hsl.x / 6., 1.);
|
||||||
|
return hsl;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
|
||||||
|
{
|
||||||
|
vec4 tex = Texel(texture, texture_coords);
|
||||||
|
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
|
||||||
|
|
||||||
|
number low = min(tex.r, min(tex.g, tex.b));
|
||||||
|
number high = max(tex.r, max(tex.g, tex.b));
|
||||||
|
number delta = high - low;
|
||||||
|
|
||||||
|
number saturation_fac = 1. - max(0., 0.05*(1.1-delta));
|
||||||
|
|
||||||
|
vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));
|
||||||
|
|
||||||
|
float t = moire.y*2.221 + mod(time,1.);
|
||||||
|
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
|
||||||
|
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;
|
||||||
|
|
||||||
|
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
|
||||||
|
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
|
||||||
|
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
|
||||||
|
|
||||||
|
float field = (1.+ (
|
||||||
|
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
|
||||||
|
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
|
||||||
|
|
||||||
|
float res = (.5 + .5* cos( (moire.x) * 2.612 + ( field + -.5 ) *3.14));
|
||||||
|
hsl.x = length(field_part2);
|
||||||
|
hsl.z = sin(hsl.z/2.5 - res/4. + sin(moire.y)/8. + 0.5)/1.4;
|
||||||
|
|
||||||
|
|
||||||
|
tex.rgb = RGB(hsl).rgb;
|
||||||
|
|
||||||
|
if (tex[3] < 0.7)
|
||||||
|
tex[3] = tex[3]/3.;
|
||||||
|
return dissolve_mask(tex*colour, texture_coords, uv);
|
||||||
|
}
|
||||||
|
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP float hovering;
|
||||||
|
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
|
||||||
|
|
||||||
|
#ifdef VERTEX
|
||||||
|
vec4 position( mat4 transform_projection, vec4 vertex_position )
|
||||||
|
{
|
||||||
|
if (hovering <= 0.){
|
||||||
|
return transform_projection * vertex_position;
|
||||||
|
}
|
||||||
|
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||||
|
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
|
||||||
|
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
|
||||||
|
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
|
||||||
|
|
||||||
|
return transform_projection * vertex_position + vec4(0.,0.,0.,scale);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
BIN
assets/sounds/e_moire.ogg
Normal file
BIN
assets/sounds/e_moire.ogg
Normal file
Binary file not shown.
|
|
@ -17,5 +17,5 @@
|
||||||
"conflicts": [
|
"conflicts": [
|
||||||
"Jen"
|
"Jen"
|
||||||
],
|
],
|
||||||
"version": "1.0.7"
|
"version": "1.1.0"
|
||||||
}
|
}
|
||||||
|
|
@ -1,6 +1,26 @@
|
||||||
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
|
|
||||||
SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
|
SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
|
||||||
|
SMODS.Shader({key = "moire", path = "moire.fs"})
|
||||||
|
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
|
||||||
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
|
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
|
||||||
|
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
|
||||||
|
|
||||||
|
local function get_weight(self)
|
||||||
|
return G.GAME.edition_rate * self.weight
|
||||||
|
end
|
||||||
|
|
||||||
|
local function allow_moire()
|
||||||
|
if Cryptid then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
|
||||||
|
if v.is_attuned then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
SMODS.Edition({
|
SMODS.Edition({
|
||||||
key = "polygloss",
|
key = "polygloss",
|
||||||
|
|
@ -26,17 +46,13 @@ SMODS.Edition({
|
||||||
e_chips = Cryptid and 1.01 or nil,
|
e_chips = Cryptid and 1.01 or nil,
|
||||||
e_mult = Cryptid and 1.01 or nil,
|
e_mult = Cryptid and 1.01 or nil,
|
||||||
},
|
},
|
||||||
sound = {
|
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
|
||||||
sound = "jane_e_polygloss",
|
|
||||||
per = 1.2,
|
|
||||||
vol = 0.4,
|
|
||||||
},
|
|
||||||
weight = 8,
|
weight = 8,
|
||||||
extra_cost = 4,
|
extra_cost = 4,
|
||||||
in_shop = true,
|
in_shop = true,
|
||||||
shader = "polygloss",
|
shader = "polygloss",
|
||||||
apply_to_float = false,
|
apply_to_float = false,
|
||||||
loc_vars = function(self)
|
loc_vars = function(self, _, _)
|
||||||
local vars = {self.config.chips, self.config.x_chips}
|
local vars = {self.config.chips, self.config.x_chips}
|
||||||
vars[#vars + 1] = self.config.e_chips
|
vars[#vars + 1] = self.config.e_chips
|
||||||
vars[#vars + 1] = self.config.mult
|
vars[#vars + 1] = self.config.mult
|
||||||
|
|
@ -71,6 +87,7 @@ SMODS.Edition({
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
get_weight = get_weight,
|
||||||
})
|
})
|
||||||
|
|
||||||
local jumbo_modifier = Cryptid and 100 or 2
|
local jumbo_modifier = Cryptid and 100 or 2
|
||||||
|
|
@ -135,18 +152,66 @@ SMODS.Edition({
|
||||||
card:add_to_deck()
|
card:add_to_deck()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
config = {twos_scored = 0},
|
sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
|
||||||
sound = {
|
|
||||||
sound = "jane_e_jumbo",
|
|
||||||
per = 1,
|
|
||||||
vol = 0.5,
|
|
||||||
},
|
|
||||||
weight = 0.8,
|
weight = 0.8,
|
||||||
in_shop = true,
|
in_shop = true,
|
||||||
shader = false,
|
shader = false,
|
||||||
extra_cost = 5,
|
extra_cost = 5,
|
||||||
apply_to_float = false,
|
apply_to_float = false,
|
||||||
|
get_weight = get_weight,
|
||||||
|
})
|
||||||
|
|
||||||
|
SMODS.Edition({
|
||||||
|
key = "moire",
|
||||||
|
loc_txt = {
|
||||||
|
name = "Moire",
|
||||||
|
label = "Moire",
|
||||||
|
text = Cryptid and {"{C:inactive}#1#{C:jane_RGB}#2#{C:chips}#3#{}#4#{C:mult}#5#"}
|
||||||
|
or {"{C:inactive}#1#{X:black,C:jane_RGB,s:1.5}#2#{C:chips}#3#{}#4#{C:mult}#5#"},
|
||||||
|
},
|
||||||
|
config = {mod = Cryptid and 10 or 1.01},
|
||||||
|
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
|
||||||
|
weight = 0.8,
|
||||||
|
extra_cost = 4,
|
||||||
|
in_shop = true,
|
||||||
|
shader = "moire",
|
||||||
|
apply_to_float = false,
|
||||||
get_weight = function(self)
|
get_weight = function(self)
|
||||||
return G.GAME.edition_rate * self.weight
|
return G.GAME.edition_rate * self.weight * (allow_moire() and 1 or 0)
|
||||||
|
end,
|
||||||
|
loc_vars = function(self, _, _)
|
||||||
|
local allow = allow_moire()
|
||||||
|
|
||||||
|
return {
|
||||||
|
vars = {
|
||||||
|
allow and "" or "Does nothing",
|
||||||
|
allow and "^" .. self.config.mod or "?",
|
||||||
|
allow and " Chips " or "",
|
||||||
|
allow and "& " or "",
|
||||||
|
allow and "Mult" or "",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
end,
|
||||||
|
calculate = function(self, _, context)
|
||||||
|
if not allow_moire() or
|
||||||
|
not (context.post_joker or context.main_scoring and context.cardarea == G.play) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local mod = self.config.mod
|
||||||
|
|
||||||
|
local ret = Cryptid and {
|
||||||
|
e_chip = mod,
|
||||||
|
e_mult = mod,
|
||||||
|
colour = G.C.DARK_EDITION,
|
||||||
|
} or {
|
||||||
|
Echip_mod = mod,
|
||||||
|
Emult_mod = mod,
|
||||||
|
colour = G.C.jane_RGB,
|
||||||
|
sound = "talisman_eeechip",
|
||||||
|
}
|
||||||
|
|
||||||
|
ret.message = "^" .. mod .. " Chips & Mult"
|
||||||
|
return ret
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
|
||||||
|
|
@ -517,13 +517,20 @@ SMODS.Joker {
|
||||||
e_foil = {chip_mod = 250},
|
e_foil = {chip_mod = 250},
|
||||||
e_polychrome = {xmult_mod = 2.5},
|
e_polychrome = {xmult_mod = 2.5},
|
||||||
e_jane_polygloss = {
|
e_jane_polygloss = {
|
||||||
|
mult = 10,
|
||||||
|
chips = 10,
|
||||||
|
x_mult = 2,
|
||||||
|
x_chips = 2,
|
||||||
|
p_dollars = 10,
|
||||||
|
},
|
||||||
|
e_jane_moire = {
|
||||||
colour = G.C.jane_RGB,
|
colour = G.C.jane_RGB,
|
||||||
sound = "talisman_eeechip",
|
sound = "talisman_eeechip",
|
||||||
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
|
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
|
||||||
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
|
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
|
||||||
message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult",
|
message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult",
|
||||||
},
|
},
|
||||||
})[Cryptid and "e_jane_polygloss" or ((context.other_card or {}).edition or {}).key]
|
})[Cryptid and "e_jane_moire" or ((context.other_card or {}).edition or {}).key]
|
||||||
|
|
||||||
if trigger then
|
if trigger then
|
||||||
trigger.card = card
|
trigger.card = card
|
||||||
|
|
|
||||||
|
|
@ -79,7 +79,7 @@ for k, v in pairs({
|
||||||
atlas = "janetokens",
|
atlas = "janetokens",
|
||||||
loc_txt = {
|
loc_txt = {
|
||||||
name = v[1] .. " Token",
|
name = v[1] .. " Token",
|
||||||
text = {"Creates a" .. vowels[v[1]:sub(1, 1)] and "n" or "" .. " {C:attention}" .. v[1] .. " Tag"},
|
text = {"Creates a" .. (vowels[v[1]:sub(1, 1)] and "n" or "") .. " {C:attention}" .. v[1] .. " Tag"},
|
||||||
},
|
},
|
||||||
loc_vars = function(_, info_queue, _)
|
loc_vars = function(_, info_queue, _)
|
||||||
info_queue[#info_queue + 1] = G.P_TAGS[k]
|
info_queue[#info_queue + 1] = G.P_TAGS[k]
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue