Add Moire

This commit is contained in:
Emik 2025-04-08 15:02:52 +02:00
parent e9090a2a5d
commit 2e661e0b50
Signed by untrusted user who does not match committer: emik
GPG key ID: 09CDFF9E5703688D
6 changed files with 240 additions and 17 deletions

151
assets/shaders/moire.fs Normal file
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@ -0,0 +1,151 @@
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp
#else
#define MY_HIGHP_OR_MEDIUMP mediump
#endif
extern MY_HIGHP_OR_MEDIUMP vec2 moire;
extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{
if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
}
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba;
}
}
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
}
number hue(number s, number t, number h)
{
number hs = mod(h, 1.)*6.;
if (hs < 1.) return (t-s) * hs + s;
if (hs < 3.) return t;
if (hs < 4.) return (t-s) * (4.-hs) + s;
return s;
}
vec4 RGB(vec4 c)
{
if (c.y < 0.0001)
return vec4(vec3(c.z), c.a);
number t = (c.z < .5) ? c.y*c.z + c.z : -c.y*c.z + (c.y+c.z);
number s = 2.0 * c.z - t;
return vec4(hue(s,t,c.x + 1./3.), hue(s,t,c.x), hue(s,t,c.x - 1./3.), c.w);
}
vec4 HSL(vec4 c)
{
number low = min(c.r, min(c.g, c.b));
number high = max(c.r, max(c.g, c.b));
number delta = high - low;
number sum = high+low;
vec4 hsl = vec4(.0, .0, .5 * sum, c.a);
if (delta == .0)
return hsl;
hsl.y = (hsl.z < .5) ? delta / sum : delta / (2.0 - sum);
if (high == c.r)
hsl.x = (c.g - c.b) / delta;
else if (high == c.g)
hsl.x = (c.b - c.r) / delta + 2.0;
else
hsl.x = (c.r - c.g) / delta + 4.0;
hsl.x = mod(hsl.x / 6., 1.);
return hsl;
}
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{
vec4 tex = Texel(texture, texture_coords);
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
number low = min(tex.r, min(tex.g, tex.b));
number high = max(tex.r, max(tex.g, tex.b));
number delta = high - low;
number saturation_fac = 1. - max(0., 0.05*(1.1-delta));
vec4 hsl = HSL(vec4(tex.r*saturation_fac, tex.g*saturation_fac, tex.b, tex.a));
float t = moire.y*2.221 + mod(time,1.);
vec2 floored_uv = (floor((uv*texture_details.ba)))/texture_details.ba;
vec2 uv_scaled_centered = (floored_uv - 0.5) * 50.;
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
float res = (.5 + .5* cos( (moire.x) * 2.612 + ( field + -.5 ) *3.14));
hsl.x = length(field_part2);
hsl.z = sin(hsl.z/2.5 - res/4. + sin(moire.y)/8. + 0.5)/1.4;
tex.rgb = RGB(hsl).rgb;
if (tex[3] < 0.7)
tex[3] = tex[3]/3.;
return dissolve_mask(tex*colour, texture_coords, uv);
}
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0.,0.,0.,scale);
}
#endif

BIN
assets/sounds/e_moire.ogg Normal file

Binary file not shown.

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@ -17,5 +17,5 @@
"conflicts": [ "conflicts": [
"Jen" "Jen"
], ],
"version": "1.0.7" "version": "1.1.0"
} }

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@ -1,6 +1,26 @@
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
local function get_weight(self)
return G.GAME.edition_rate * self.weight
end
local function allow_moire()
if Cryptid then
return true
end
for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.is_attuned then
return true
end
end
return false
end
SMODS.Edition({ SMODS.Edition({
key = "polygloss", key = "polygloss",
@ -26,17 +46,13 @@ SMODS.Edition({
e_chips = Cryptid and 1.01 or nil, e_chips = Cryptid and 1.01 or nil,
e_mult = Cryptid and 1.01 or nil, e_mult = Cryptid and 1.01 or nil,
}, },
sound = { sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
sound = "jane_e_polygloss",
per = 1.2,
vol = 0.4,
},
weight = 8, weight = 8,
extra_cost = 4, extra_cost = 4,
in_shop = true, in_shop = true,
shader = "polygloss", shader = "polygloss",
apply_to_float = false, apply_to_float = false,
loc_vars = function(self) loc_vars = function(self, _, _)
local vars = {self.config.chips, self.config.x_chips} local vars = {self.config.chips, self.config.x_chips}
vars[#vars + 1] = self.config.e_chips vars[#vars + 1] = self.config.e_chips
vars[#vars + 1] = self.config.mult vars[#vars + 1] = self.config.mult
@ -71,6 +87,7 @@ SMODS.Edition({
} }
end end
end, end,
get_weight = get_weight,
}) })
local jumbo_modifier = Cryptid and 100 or 2 local jumbo_modifier = Cryptid and 100 or 2
@ -135,18 +152,66 @@ SMODS.Edition({
card:add_to_deck() card:add_to_deck()
end end
end, end,
config = {twos_scored = 0}, sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
sound = {
sound = "jane_e_jumbo",
per = 1,
vol = 0.5,
},
weight = 0.8, weight = 0.8,
in_shop = true, in_shop = true,
shader = false, shader = false,
extra_cost = 5, extra_cost = 5,
apply_to_float = false, apply_to_float = false,
get_weight = get_weight,
})
SMODS.Edition({
key = "moire",
loc_txt = {
name = "Moire",
label = "Moire",
text = Cryptid and {"{C:inactive}#1#{C:jane_RGB}#2#{C:chips}#3#{}#4#{C:mult}#5#"}
or {"{C:inactive}#1#{X:black,C:jane_RGB,s:1.5}#2#{C:chips}#3#{}#4#{C:mult}#5#"},
},
config = {mod = Cryptid and 10 or 1.01},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 0.8,
extra_cost = 4,
in_shop = true,
shader = "moire",
apply_to_float = false,
get_weight = function(self) get_weight = function(self)
return G.GAME.edition_rate * self.weight return G.GAME.edition_rate * self.weight * (allow_moire() and 1 or 0)
end,
loc_vars = function(self, _, _)
local allow = allow_moire()
return {
vars = {
allow and "" or "Does nothing",
allow and "^" .. self.config.mod or "?",
allow and " Chips " or "",
allow and "& " or "",
allow and "Mult" or "",
},
}
end,
calculate = function(self, _, context)
if not allow_moire() or
not (context.post_joker or context.main_scoring and context.cardarea == G.play) then
return
end
local mod = self.config.mod
local ret = Cryptid and {
e_chip = mod,
e_mult = mod,
colour = G.C.DARK_EDITION,
} or {
Echip_mod = mod,
Emult_mod = mod,
colour = G.C.jane_RGB,
sound = "talisman_eeechip",
}
ret.message = "^" .. mod .. " Chips & Mult"
return ret
end, end,
}) })

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@ -517,13 +517,20 @@ SMODS.Joker {
e_foil = {chip_mod = 250}, e_foil = {chip_mod = 250},
e_polychrome = {xmult_mod = 2.5}, e_polychrome = {xmult_mod = 2.5},
e_jane_polygloss = { e_jane_polygloss = {
mult = 10,
chips = 10,
x_mult = 2,
x_chips = 2,
p_dollars = 10,
},
e_jane_moire = {
colour = G.C.jane_RGB, colour = G.C.jane_RGB,
sound = "talisman_eeechip", sound = "talisman_eeechip",
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune, [Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune, [Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult", message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult",
}, },
})[Cryptid and "e_jane_polygloss" or ((context.other_card or {}).edition or {}).key] })[Cryptid and "e_jane_moire" or ((context.other_card or {}).edition or {}).key]
if trigger then if trigger then
trigger.card = card trigger.card = card

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@ -79,7 +79,7 @@ for k, v in pairs({
atlas = "janetokens", atlas = "janetokens",
loc_txt = { loc_txt = {
name = v[1] .. " Token", name = v[1] .. " Token",
text = {"Creates a" .. vowels[v[1]:sub(1, 1)] and "n" or "" .. " {C:attention}" .. v[1] .. " Tag"}, text = {"Creates a" .. (vowels[v[1]:sub(1, 1)] and "n" or "") .. " {C:attention}" .. v[1] .. " Tag"},
}, },
loc_vars = function(_, info_queue, _) loc_vars = function(_, info_queue, _)
info_queue[#info_queue + 1] = G.P_TAGS[k] info_queue[#info_queue + 1] = G.P_TAGS[k]